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<blockquote data-quote="Wik" data-source="post: 5366297" data-attributes="member: 40177"><p>Fair enough. </p><p></p><p></p><p></p><p>Ah. Allow me to just say... IBTL. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, that's a pretty loaded statement there. Why not just say "Hey, I personally disagree with wotc's policies?" Or something like that? I have no idea why wotc is treating me like a thief - they're not even afraid of my 50% hide in shadows or my x3 Backstab, even!</p><p></p><p></p><p></p><p>Any particular reason why not? What is it that bothers you about those non-wotc retro clones? Not that there's any reason why you can't enjoy them - but it helps people in finding the game for you.</p><p></p><p></p><p></p><p>Yeah, there are, like, a bazillion. My recommendation of choice is always the d6 fantasy system, because it's really great for a GM to tailor to his own desires. A lot of people will say Savage Worlds for the exact same reason. </p><p></p><p>While there are some pretty big mechanical differences, what I've found it comes down to is that d6 tends to have much more choice in character creation but less growth after play begins (mostly, you just spend points on improving skills), while Savage Worlds has vanilla starting PCs that grow as the game progresses. I'd also say d6 is probably a bit more GM centred, while Savage Worlds is a bit more player focused, but that's personal opinion - both are fun, rules-light systems that play fast.</p></blockquote><p></p>
[QUOTE="Wik, post: 5366297, member: 40177"] Fair enough. Ah. Allow me to just say... IBTL. ;) Seriously, that's a pretty loaded statement there. Why not just say "Hey, I personally disagree with wotc's policies?" Or something like that? I have no idea why wotc is treating me like a thief - they're not even afraid of my 50% hide in shadows or my x3 Backstab, even! Any particular reason why not? What is it that bothers you about those non-wotc retro clones? Not that there's any reason why you can't enjoy them - but it helps people in finding the game for you. Yeah, there are, like, a bazillion. My recommendation of choice is always the d6 fantasy system, because it's really great for a GM to tailor to his own desires. A lot of people will say Savage Worlds for the exact same reason. While there are some pretty big mechanical differences, what I've found it comes down to is that d6 tends to have much more choice in character creation but less growth after play begins (mostly, you just spend points on improving skills), while Savage Worlds has vanilla starting PCs that grow as the game progresses. I'd also say d6 is probably a bit more GM centred, while Savage Worlds is a bit more player focused, but that's personal opinion - both are fun, rules-light systems that play fast. [/QUOTE]
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