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General Tabletop Discussion
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Looking For a New "Non-Fantasy" Ruleset
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<blockquote data-quote="Lhorgrim" data-source="post: 4362863" data-attributes="member: 12222"><p>I finally have a gaming group for 4E, and we're really enjoying it so far. </p><p></p><p>That's fine for right now, but I'm looking for a system that will let me run other types of campaigns. </p><p></p><p>The main campaign I want to create right now is in the spirit of Alternity, Traveller, and the video game Mass Effect. What I'm looking for is something sci-fi that is more "hard science" than Star Wars, and a little less "hard science" than Traveller. If you are familiar with the tech in Mass Effect, that's about what I have in mind.</p><p></p><p>I have no idea what ruleset would be appropriate for this game.</p><p></p><p>I don't even know one Traveller edition from another anymore. I just didn't feel that Alternity's mechanics ran very smothly (plus the books are well OOP). </p><p>I'm considering GURPS and True 20. I have had very limited exposure to GURPS, and I find the mounds of material to be a bit intimidating. I also see that the core rules are now divided into two different volumes.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I have no exposure to True 20 at all, but I would be willing to give it a try if there are folks here who think it could give me what I'm seeking. </p><p></p><p>I'm open to any suggestions you might have.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 4362863, member: 12222"] I finally have a gaming group for 4E, and we're really enjoying it so far. That's fine for right now, but I'm looking for a system that will let me run other types of campaigns. The main campaign I want to create right now is in the spirit of Alternity, Traveller, and the video game Mass Effect. What I'm looking for is something sci-fi that is more "hard science" than Star Wars, and a little less "hard science" than Traveller. If you are familiar with the tech in Mass Effect, that's about what I have in mind. I have no idea what ruleset would be appropriate for this game. I don't even know one Traveller edition from another anymore. I just didn't feel that Alternity's mechanics ran very smothly (plus the books are well OOP). I'm considering GURPS and True 20. I have had very limited exposure to GURPS, and I find the mounds of material to be a bit intimidating. I also see that the core rules are now divided into two different volumes.:( I have no exposure to True 20 at all, but I would be willing to give it a try if there are folks here who think it could give me what I'm seeking. I'm open to any suggestions you might have. [/QUOTE]
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