Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Looking For a New "Non-Fantasy" Ruleset
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="synistar" data-source="post: 4364414" data-attributes="member: 72740"><p>There are a couple of approaches you can take. And which one you choose really depends on how you want to build your campaign. If you want to build everything from scratch (equipment, character archetypes, setting). I would go with</p><p>a superhero game system. This will allow you to build anything you want. Mutants and Masterminds would work well her</p><p>e or if you want a bit more detail and crunch then Hero would be a better fit.</p><p></p><p>If you would rather put together things from a list of options then I think that GURPS is your best choice. That is</p><p>why the books are so numerous. They basically are filled to the brim with lists of options. For a space campaign I w</p><p>ould grab 3 books (GURPS:Characters, GURPS:Space, and GURPS:Ultratech).</p><p></p><p>Characters gives all the rules you will need for creating any kind of character. It is a point based system that is designed in a similar fashion to the way feats work in d20. You pick from a (large) list of advantages to add abilit</p><p>ies to your character (but you're limited by their point costs). You can also add disadvantages to make you character more interesting and to get more points to use.</p><p></p><p>Space is a world and alien building book. It is for creating the setting and will cover any option you can think of using a science based approach to constructing the planet(s). It includes two world building toolkits (basic and adv</p><p>anced), an alien design toolkit, advice on creating civilizations and governments, advice on how travel and technology affects your campaign, and 15 character templates that cover the most common sci-fi archetypes (from astronaught to a jedi-like space knight).</p><p></p><p>Ultratech is a 256 page catalog of sci-fi gear. Everything you can think of from plain laser rifles to dissassembler nano. It also includes all kinds of vehicles, defensive gear, cyborg and robot templates for characters, and even some huge tech like dyson spheres and world ships.</p><p></p><p>The difference between the two is whether you can make due with putting stuff together from catalogs of stuff (GURPS) or want to design the stuff from scratch so that it is exactly how you envision it (Hero,M&M). (Although GURPS also has design rules for customizing powers like Hero does, that is just not its central focus like Hero).</p></blockquote><p></p>
[QUOTE="synistar, post: 4364414, member: 72740"] There are a couple of approaches you can take. And which one you choose really depends on how you want to build your campaign. If you want to build everything from scratch (equipment, character archetypes, setting). I would go with a superhero game system. This will allow you to build anything you want. Mutants and Masterminds would work well her e or if you want a bit more detail and crunch then Hero would be a better fit. If you would rather put together things from a list of options then I think that GURPS is your best choice. That is why the books are so numerous. They basically are filled to the brim with lists of options. For a space campaign I w ould grab 3 books (GURPS:Characters, GURPS:Space, and GURPS:Ultratech). Characters gives all the rules you will need for creating any kind of character. It is a point based system that is designed in a similar fashion to the way feats work in d20. You pick from a (large) list of advantages to add abilit ies to your character (but you're limited by their point costs). You can also add disadvantages to make you character more interesting and to get more points to use. Space is a world and alien building book. It is for creating the setting and will cover any option you can think of using a science based approach to constructing the planet(s). It includes two world building toolkits (basic and adv anced), an alien design toolkit, advice on creating civilizations and governments, advice on how travel and technology affects your campaign, and 15 character templates that cover the most common sci-fi archetypes (from astronaught to a jedi-like space knight). Ultratech is a 256 page catalog of sci-fi gear. Everything you can think of from plain laser rifles to dissassembler nano. It also includes all kinds of vehicles, defensive gear, cyborg and robot templates for characters, and even some huge tech like dyson spheres and world ships. The difference between the two is whether you can make due with putting stuff together from catalogs of stuff (GURPS) or want to design the stuff from scratch so that it is exactly how you envision it (Hero,M&M). (Although GURPS also has design rules for customizing powers like Hero does, that is just not its central focus like Hero). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking For a New "Non-Fantasy" Ruleset
Top