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Looking For a New "Non-Fantasy" Ruleset
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<blockquote data-quote="synistar" data-source="post: 4367644" data-attributes="member: 72740"><p>GURPS 4e basically took all of the material from 3e and boiled it down into two core books. The system also went through some mechanical changes to fix some of the rough spots in 3e (supers, ultra high strength, cost of psionics). Then they added a Power system similar to Hero where you can build new advantages by adding modifiers to existing ones and get "balanced" pricing on the result. Overall 4e is a smoother more capable system than 3e. And it is designed to not need expansion (you can play anything with only the core books everything else is optional). But of course the other source books are very high quality.</p><p></p><p>Also, if you would rather go with a superhero system to build up your game I would start with M&M. It is really a well designed system and has enough familiar elements that your players will probably find it easier to get into than Hero System. Hero is a good game and has pretty high quality supplements but it tends to be very crunchy and it can have a steep learning curve for new GMs.</p><p></p><p></p><p></p><p>The difference between OGL and D20 are mostly specific to the licensing of WOTC's IP. However to most players this means that D20 games don't include their own character generation rules (you're supposed to use the PH). It also means that OGL games tend to stray further from the design of D&D than D20 games.</p></blockquote><p></p>
[QUOTE="synistar, post: 4367644, member: 72740"] GURPS 4e basically took all of the material from 3e and boiled it down into two core books. The system also went through some mechanical changes to fix some of the rough spots in 3e (supers, ultra high strength, cost of psionics). Then they added a Power system similar to Hero where you can build new advantages by adding modifiers to existing ones and get "balanced" pricing on the result. Overall 4e is a smoother more capable system than 3e. And it is designed to not need expansion (you can play anything with only the core books everything else is optional). But of course the other source books are very high quality. Also, if you would rather go with a superhero system to build up your game I would start with M&M. It is really a well designed system and has enough familiar elements that your players will probably find it easier to get into than Hero System. Hero is a good game and has pretty high quality supplements but it tends to be very crunchy and it can have a steep learning curve for new GMs. The difference between OGL and D20 are mostly specific to the licensing of WOTC's IP. However to most players this means that D20 games don't include their own character generation rules (you're supposed to use the PH). It also means that OGL games tend to stray further from the design of D&D than D20 games. [/QUOTE]
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