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<blockquote data-quote="Technomancer" data-source="post: 2960797" data-attributes="member: 39901"><p>The D6 system from West End Games fits all your requirements. </p><p></p><p>1,2,4,7: It is very easy to learn, you can pick up enough of the system to play AND create a character in about 15 minutes (and that's with a smoke break <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I could explain the system in a paragraph not much longer than your first post.</p><p></p><p>3: It is not especially combat-centric. It is an attribute+skills type game, with fighting abilities being just one of many skills. </p><p></p><p>5: It has no default setting, it is pretty generic on its own, so you should have no problem using it with and homebrew setting.</p><p></p><p>6: There are three genre books (Fantasy, Adventure/Modern, and Space) that contain virtually the same rules but adjust the skills and attributes to reflect the conventions of each genre.</p><p></p><p>Very quick play, keeps the story moving, best for fast-paced cinematic games (it was the system for the original Star Wars RPG, and it fit perfectly, so that tells you a little of the style).</p></blockquote><p></p>
[QUOTE="Technomancer, post: 2960797, member: 39901"] The D6 system from West End Games fits all your requirements. 1,2,4,7: It is very easy to learn, you can pick up enough of the system to play AND create a character in about 15 minutes (and that's with a smoke break :) ). I could explain the system in a paragraph not much longer than your first post. 3: It is not especially combat-centric. It is an attribute+skills type game, with fighting abilities being just one of many skills. 5: It has no default setting, it is pretty generic on its own, so you should have no problem using it with and homebrew setting. 6: There are three genre books (Fantasy, Adventure/Modern, and Space) that contain virtually the same rules but adjust the skills and attributes to reflect the conventions of each genre. Very quick play, keeps the story moving, best for fast-paced cinematic games (it was the system for the original Star Wars RPG, and it fit perfectly, so that tells you a little of the style). [/QUOTE]
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