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<blockquote data-quote="Obryn" data-source="post: 4502575" data-attributes="member: 11821"><p>Hmm. I know it may sound strange, but apart from the <100 page requirement, WFRP2e may be a pretty good match. On second thought, the actual rules may be <100 pages, but the rest of the corebook is setting material.</p><p></p><p>* Skill based. There's tons of skills. Skills are based on attributes, but can be improved separately from them.</p><p>* Scalable combat rules that match up with the system pretty well. Combat is scary enough that your players should <em>avoid</em> it. It's also based on the same percentile system as the skills are. You can have entire campaigns without combat. You can decide how complex to make armor, which can greatly simplify things.</p><p>* Magic is rare enough that many campaigns won't have a wizard in the party. The system most certainly doesn't fall apart.</p><p>* Not GURPS. Check.</p><p>* Historically-based. WFRP is more or less set in a fantasy version of late medieval Europe.</p><p>* No levels. WFRP uses a wonderful Career system, where characters improve in their skills and attributes while moving from career to career, starting out as rat catchers and tomb robbers, and moving up to knights and champions.</p><p></p><p>Anyway, check it out if you haven't already.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4502575, member: 11821"] Hmm. I know it may sound strange, but apart from the <100 page requirement, WFRP2e may be a pretty good match. On second thought, the actual rules may be <100 pages, but the rest of the corebook is setting material. * Skill based. There's tons of skills. Skills are based on attributes, but can be improved separately from them. * Scalable combat rules that match up with the system pretty well. Combat is scary enough that your players should [I]avoid[/I] it. It's also based on the same percentile system as the skills are. You can have entire campaigns without combat. You can decide how complex to make armor, which can greatly simplify things. * Magic is rare enough that many campaigns won't have a wizard in the party. The system most certainly doesn't fall apart. * Not GURPS. Check. * Historically-based. WFRP is more or less set in a fantasy version of late medieval Europe. * No levels. WFRP uses a wonderful Career system, where characters improve in their skills and attributes while moving from career to career, starting out as rat catchers and tomb robbers, and moving up to knights and champions. Anyway, check it out if you haven't already. -O [/QUOTE]
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