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<blockquote data-quote="Samurai" data-source="post: 4513541" data-attributes="member: 3850"><p>I'm a big fan of Spirit of the Century, using the FATE 3e system. It's a fun, highly character-centric system. The setting in SotC is pulp, but the rules are easily adaptable to a variety of other settings, as there is already a space opera book available for it, a Harry Dresden RPG in the works, and numerous fan creations/adaptations for various settings (including my own for the Castle Falkenstein steampulp setting). It meets all your criteria:</p><p></p><p></p><p>Rules Light! - It's rules light, the main rules fit on just a couple pages, the rest of the book is specific examples, character options, GM advice, etc.</p><p></p><p>Skill based - It's skill based, no classes or levels.</p><p></p><p>Combat variable - Combat is treated just like any other skill checks, and can be used as much as you want.</p><p></p><p>Not GURPS - It's not Gurps, it uses the Fate 3e engine, which is a modified form of FUDGE.</p><p></p><p>Other information: Does not have to be a generic system, but that would be a bonus. - As I said, it's very adaptable, though there is a barebones setting in the book.</p><p></p><p>Monster design is quick and painless. - Check! Assign some skills and a few values, and that's it! Can be created or modified on the fly. Includes mook rules too!</p><p></p><p>Magic can be scaled to near non-existence without destroying the system. - The SotC itself doesn't come with actual spellcasting rules, though the Spirit of the Season supplement has some, the Dresden RPG will of course have some, and various fan creations (including mine) each have their own.</p><p></p><p>Not level based (but this isn't necessarily a deal breaker.). - No levels!</p></blockquote><p></p>
[QUOTE="Samurai, post: 4513541, member: 3850"] I'm a big fan of Spirit of the Century, using the FATE 3e system. It's a fun, highly character-centric system. The setting in SotC is pulp, but the rules are easily adaptable to a variety of other settings, as there is already a space opera book available for it, a Harry Dresden RPG in the works, and numerous fan creations/adaptations for various settings (including my own for the Castle Falkenstein steampulp setting). It meets all your criteria: Rules Light! - It's rules light, the main rules fit on just a couple pages, the rest of the book is specific examples, character options, GM advice, etc. Skill based - It's skill based, no classes or levels. Combat variable - Combat is treated just like any other skill checks, and can be used as much as you want. Not GURPS - It's not Gurps, it uses the Fate 3e engine, which is a modified form of FUDGE. Other information: Does not have to be a generic system, but that would be a bonus. - As I said, it's very adaptable, though there is a barebones setting in the book. Monster design is quick and painless. - Check! Assign some skills and a few values, and that's it! Can be created or modified on the fly. Includes mook rules too! Magic can be scaled to near non-existence without destroying the system. - The SotC itself doesn't come with actual spellcasting rules, though the Spirit of the Season supplement has some, the Dresden RPG will of course have some, and various fan creations (including mine) each have their own. Not level based (but this isn't necessarily a deal breaker.). - No levels! [/QUOTE]
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