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<blockquote data-quote="Team-Preston" data-source="post: 4540692" data-attributes="member: 74980"><p>Well...many folks have mentioned Savage Worlds, so I'll drive on by...</p><p></p><p>I'm a fan of Spirit of the Century. I also like OD&D and <a href="http://swordsandwizardry.com/" target="_blank">Swords and Wizardry</a>, AD&D 1E and <a href="http://www.knights-n-knaves.com/osric/index.html" target="_blank">OSRIC.</a></p><p></p><p>SotC is very pulpy. OD&D and AD&D 1E are actually pretty bare bones systems and really, you can run whatever kind of game you like: combat hack and slash-fests or fully detailed stories full of RP and social interaction in a very freeform manner (the rules for all this are simply up to the GM to adjudicate/ GM Fiat).</p><p></p><p>A couple of my all-time favorites are Warhammer Fantasy Roleplay, Dark Heresy and Stormbringer, Call of Cthulhu (BRP system). Both are percentage based and pretty straightforward. </p><p></p><p>I do have a new love though: Eden's Unisystem (All Flesh Must Be Eaten, Witchcraft, Buffy, etc). They have an elegant system that is attribute dice plus skill dice against a target number for net successes. Very easy. That and there are rules for doing fantasy (Dungeons and Zombies) as well as pretty much any setting/ genre. Think of GURPS but WAYYYYY simpler, faster, easier to play and WAY easier to run. One thing that is nice, is that the games always come with handfulls of pre-generated characters that are useful (while many systems have pre-gens that are either broken or worthless). It's totally easy to either grab a pre-gen for a fast pick-up game, or make your own like normal...but there are SO many available pre-gens that it's often a five minute deal to grab a pre-gen that is in the ball park...and do a couple swaps, name it and rock on. Like Savage Worlds it is geared for fluid fast fun, not a lot of math and crunchy system bits that can be dickered around for hours...but unlike SW (which I do love, no doubt) it's got a little more to it. A little more character depth, more skills without being Rolemaster or HERO, but without being complicated at all.</p><p></p><p>I hope this is helpful!</p><p>Enjoy!</p><p>Jeff Preston</p></blockquote><p></p>
[QUOTE="Team-Preston, post: 4540692, member: 74980"] Well...many folks have mentioned Savage Worlds, so I'll drive on by... I'm a fan of Spirit of the Century. I also like OD&D and [URL="http://swordsandwizardry.com/"]Swords and Wizardry[/URL], AD&D 1E and [URL="http://www.knights-n-knaves.com/osric/index.html"]OSRIC.[/URL] SotC is very pulpy. OD&D and AD&D 1E are actually pretty bare bones systems and really, you can run whatever kind of game you like: combat hack and slash-fests or fully detailed stories full of RP and social interaction in a very freeform manner (the rules for all this are simply up to the GM to adjudicate/ GM Fiat). A couple of my all-time favorites are Warhammer Fantasy Roleplay, Dark Heresy and Stormbringer, Call of Cthulhu (BRP system). Both are percentage based and pretty straightforward. I do have a new love though: Eden's Unisystem (All Flesh Must Be Eaten, Witchcraft, Buffy, etc). They have an elegant system that is attribute dice plus skill dice against a target number for net successes. Very easy. That and there are rules for doing fantasy (Dungeons and Zombies) as well as pretty much any setting/ genre. Think of GURPS but WAYYYYY simpler, faster, easier to play and WAY easier to run. One thing that is nice, is that the games always come with handfulls of pre-generated characters that are useful (while many systems have pre-gens that are either broken or worthless). It's totally easy to either grab a pre-gen for a fast pick-up game, or make your own like normal...but there are SO many available pre-gens that it's often a five minute deal to grab a pre-gen that is in the ball park...and do a couple swaps, name it and rock on. Like Savage Worlds it is geared for fluid fast fun, not a lot of math and crunchy system bits that can be dickered around for hours...but unlike SW (which I do love, no doubt) it's got a little more to it. A little more character depth, more skills without being Rolemaster or HERO, but without being complicated at all. I hope this is helpful! Enjoy! Jeff Preston [/QUOTE]
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