Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for a new system!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Betote" data-source="post: 4541024" data-attributes="member: 52055"><p><strong>Savage Worlds</strong>: As they've said, it's a winner if you want a quick pick-up system.The rules are easy to grasp (roll 4+, the die you use depends on your ability), everything is based on skills with "edges" serving both as feats and as classes, and the "advanced" rules are very modular, so you can add or remove anything you want.</p><p></p><p>Downside: it's not really "generic", because it's rather centered on action-heavy (not the same as combat-heavy) games.</p><p></p><p><strong>Fudge</strong>: If you like tinkering, this is your game. As Savage Worlds, it's skill-based, and in fact you can use with Fudge anything meant for SW, just keeping this in mind: Mediocre=d4, Fair=d6; Good=d8; Great=d10; Superb=d12. It's more generic than SW in that you can really adapt it to any genre you want: Detailed, broad, combat-heavy, rp-heavy, gritty, four-colored...</p><p></p><p>Downside: If you don't like tinkering, this is <strong>not</strong> your game, and you'd be better off picking SW.</p><p></p><p><strong>Basic Role-Playing</strong>: <em>The</em> skill-based rpg system. Very detailed, very solid (25+ years of history and it's <em>really</em> still ze same <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) and very light (roll d100 equal or lower than your skill).</p><p></p><p>Downside: Maybe better for "gritty" or "realist" games than for high-fantasy or superhero.</p><p></p><p><strong>Risus</strong>: You can't get any lighter than this! It's more description-based than skill-based, but this makes up for even more freedom in character creation. Its openness is the highest I've ever seen in a rpg, so if you like freeform games this is the perfect choice for you.</p><p></p><p>Downside: Not very suitable for long-term games.</p><p></p><p>That said, I don't think there's "one" perfect rpg rulesystem, as each genre or playstyle has different needs, and what's good for one of them is bad for another.</p></blockquote><p></p>
[QUOTE="Betote, post: 4541024, member: 52055"] [b]Savage Worlds[/b]: As they've said, it's a winner if you want a quick pick-up system.The rules are easy to grasp (roll 4+, the die you use depends on your ability), everything is based on skills with "edges" serving both as feats and as classes, and the "advanced" rules are very modular, so you can add or remove anything you want. Downside: it's not really "generic", because it's rather centered on action-heavy (not the same as combat-heavy) games. [b]Fudge[/b]: If you like tinkering, this is your game. As Savage Worlds, it's skill-based, and in fact you can use with Fudge anything meant for SW, just keeping this in mind: Mediocre=d4, Fair=d6; Good=d8; Great=d10; Superb=d12. It's more generic than SW in that you can really adapt it to any genre you want: Detailed, broad, combat-heavy, rp-heavy, gritty, four-colored... Downside: If you don't like tinkering, this is [b]not[/b] your game, and you'd be better off picking SW. [b]Basic Role-Playing[/b]: [i]The[/i] skill-based rpg system. Very detailed, very solid (25+ years of history and it's [i]really[/i] still ze same :D) and very light (roll d100 equal or lower than your skill). Downside: Maybe better for "gritty" or "realist" games than for high-fantasy or superhero. [b]Risus[/b]: You can't get any lighter than this! It's more description-based than skill-based, but this makes up for even more freedom in character creation. Its openness is the highest I've ever seen in a rpg, so if you like freeform games this is the perfect choice for you. Downside: Not very suitable for long-term games. That said, I don't think there's "one" perfect rpg rulesystem, as each genre or playstyle has different needs, and what's good for one of them is bad for another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a new system!!!
Top