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<blockquote data-quote="czipeter" data-source="post: 6140926" data-attributes="member: 86368"><p>That's definitely a thing to consider. If you want to run <em>your</em> game, than giving away so much of your power is not the way to go. A Dungeon World session would suffer a lot under that assumption. DW is much more easy on what a certain player is allowed and required to say. (OTOH, DW is much more picky about the "when?". You don't get to say those things all the time nor are you required to do so.)</p><p></p><p> I myself like it much better when I can "co-play" and "co-run" the game with the other participants, so it's more than OK for me if their ideas are not being read from my mind / my world description book. This way the tone and genre of the game will be a group product. If someone is having funny ideas, another player serious ones, then the end product will be a bit ambiguous. That can be a good kind of ambiguous if they were paying attention to each other's tone.</p><p>My goal in gaming would be much harder to achieve with FATE where everybody has to "pay" for some of their ideas to be included--which is an incentive not to have these ideas at the first place. It requres you to pay for it but you can still do it--a weird kind of middle way to go, if you ask me.</p></blockquote><p></p>
[QUOTE="czipeter, post: 6140926, member: 86368"] That's definitely a thing to consider. If you want to run [I]your[/I] game, than giving away so much of your power is not the way to go. A Dungeon World session would suffer a lot under that assumption. DW is much more easy on what a certain player is allowed and required to say. (OTOH, DW is much more picky about the "when?". You don't get to say those things all the time nor are you required to do so.) I myself like it much better when I can "co-play" and "co-run" the game with the other participants, so it's more than OK for me if their ideas are not being read from my mind / my world description book. This way the tone and genre of the game will be a group product. If someone is having funny ideas, another player serious ones, then the end product will be a bit ambiguous. That can be a good kind of ambiguous if they were paying attention to each other's tone. My goal in gaming would be much harder to achieve with FATE where everybody has to "pay" for some of their ideas to be included--which is an incentive not to have these ideas at the first place. It requres you to pay for it but you can still do it--a weird kind of middle way to go, if you ask me. [/QUOTE]
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