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Looking for a random weather generator
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<blockquote data-quote="theRogueRooster" data-source="post: 2960985" data-attributes="member: 4521"><p>I've checked out their program and it is admittedly very cool. Very detailed.</p><p></p><p>My ideal system would:</p><p>- be something I can generate on the fly <em>away</em> from the computer, using dice.</p><p>- would account for the current weather condition, season, and general climate type.</p><p>- forcast the weather out from the present with a "partly cloudy for the next xx hours" type of result.</p><p></p><p>I am not interested in calculating the weather months down the line. I don't want to know until the players do. It may sound wierd, but having "random" subsystems like the weather help give me, as DM, a feeling that the campaign world the players are exploring is more than just a story I've concocted for them. It provides me the enjoyable illusion that the world is its own entity, outside of even my own control, which I get to discover along with the players.</p><p></p><p>It explains why I am a fan of random encounters (assuming those encounters include more than just combat opportunities).</p><p></p><p>-tRR</p></blockquote><p></p>
[QUOTE="theRogueRooster, post: 2960985, member: 4521"] I've checked out their program and it is admittedly very cool. Very detailed. My ideal system would: - be something I can generate on the fly [i]away[/i] from the computer, using dice. - would account for the current weather condition, season, and general climate type. - forcast the weather out from the present with a "partly cloudy for the next xx hours" type of result. I am not interested in calculating the weather months down the line. I don't want to know until the players do. It may sound wierd, but having "random" subsystems like the weather help give me, as DM, a feeling that the campaign world the players are exploring is more than just a story I've concocted for them. It provides me the enjoyable illusion that the world is its own entity, outside of even my own control, which I get to discover along with the players. It explains why I am a fan of random encounters (assuming those encounters include more than just combat opportunities). -tRR [/QUOTE]
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