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Looking for a really good d20 Combat Tracker
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<blockquote data-quote="Kalex the Omen" data-source="post: 2062683" data-attributes="member: 5086"><p>I'm looking for a program free- or share-ware, or even something more commercial that does Initiative and Combat Tracking for d20 games. I had been using the Initiative tab of GMGen (now included with PCGen), but there is a bug reloading the saved files and the programmers over at SourceForge don't seem interested in fixing it.</p><p></p><p>Features I am looking for include; the ability to save the adventuring party and reload the party; the ability to save the encounters (opponents) ahead of time and reload when the adventuring party is already loaded; the ability to import XML stat blocks (from eTools preferably); the ability to track duration and effects of multi-round spells and other effects; the ability to set surprise and flat-footed tags at the beginning of an encounter; if it tracked and divided XP as well it would be just about perfect.</p><p></p><p>Other non-critical features would be application of damage (opponent --> party at least, since my players still like to roll their own dice), but a simple damage entry method is fine, application of negative levels (in the form of a reminder to make the save at least), and anything else along the lines of bells and whistles.</p><p></p><p>I'm looking for something with a fairly shallow learning curve too. I don't want to have to take weeks to figure such a program out.</p><p></p><p>Any help would be appreciated.</p><p></p><p>K<span style="color: Blue">alex</span> the Omen</p></blockquote><p></p>
[QUOTE="Kalex the Omen, post: 2062683, member: 5086"] I'm looking for a program free- or share-ware, or even something more commercial that does Initiative and Combat Tracking for d20 games. I had been using the Initiative tab of GMGen (now included with PCGen), but there is a bug reloading the saved files and the programmers over at SourceForge don't seem interested in fixing it. Features I am looking for include; the ability to save the adventuring party and reload the party; the ability to save the encounters (opponents) ahead of time and reload when the adventuring party is already loaded; the ability to import XML stat blocks (from eTools preferably); the ability to track duration and effects of multi-round spells and other effects; the ability to set surprise and flat-footed tags at the beginning of an encounter; if it tracked and divided XP as well it would be just about perfect. Other non-critical features would be application of damage (opponent --> party at least, since my players still like to roll their own dice), but a simple damage entry method is fine, application of negative levels (in the form of a reminder to make the save at least), and anything else along the lines of bells and whistles. I'm looking for something with a fairly shallow learning curve too. I don't want to have to take weeks to figure such a program out. Any help would be appreciated. K[COLOR=Blue]alex[/COLOR] the Omen [/QUOTE]
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