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<blockquote data-quote="Azgulor" data-source="post: 3359153" data-attributes="member: 14291"><p>My recommendations:</p><p></p><p>Conan RPG</p><p>The Hyboria setting may be a forgotten age, but since Howard drew from real-world nations and cultures, you can definitely blend swords-n-sorcery with medieval culture and detail. Your best bet would be to set a game in one of the feudal nations (Aquilonia, Nemedia, etc.). You've also got other cultures so you can replicate many of the Middle Ages cultural conflicts. Recommended source material would include the Conan RPG, and either the Road of Kings supplement and/or the Aquilonia sourcebook. The latter details a medieval-style feudal kingdom. I found it to be an excellent d20 treatment on a medieval culture.</p><p></p><p>Relics & Rituals: Excalibur. </p><p>Loosely defined setting in the book, but it could easily be tweaked to use Earth locations. Kind of a parallel universe style of campaign. Not specificly a medieval treatment, per se, but it has good advice on how to modify standard D&D to better fit the Arthurian tone.</p><p></p><p>Kingdoms of Kalamar</p><p>A D&D setting with a sharp eye toward internal consistency and "realism". Although a different world than Earth, it is comprised of medieval cultures. The core setting book contains almost no rules crunch, so its easily adaptable to whatever rules system you like. I use the Conan RPG (combined with Thieves' World and Game of Thrones elements) as my swords-n-sorcery rules set in the Kalamar setting.</p><p></p><p>Harn</p><p>Another setting that can be divorced from the house system, Harn has detailed medieval cultures. I mine it for additional medieval info and inspiration. Harn is low-magic. I was looking for more of a swords-n-sorcery style feel which I didn't think would gel with Harn as well, so I went with Kalamar. Harn's regional and cultural sourcebooks are top-notch, though.</p><p></p><p>These recommendations are from books that I own and use. I've heard good things about Green Ronin's Medieval handbook and RPGObjects Legends of Excalibur.</p><p></p><p>But whatever you do, if you're going to run a d20 medieval game, do yourself a favor and get Western Europe: A Magical Medieval Society. Great stuff.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3359153, member: 14291"] My recommendations: Conan RPG The Hyboria setting may be a forgotten age, but since Howard drew from real-world nations and cultures, you can definitely blend swords-n-sorcery with medieval culture and detail. Your best bet would be to set a game in one of the feudal nations (Aquilonia, Nemedia, etc.). You've also got other cultures so you can replicate many of the Middle Ages cultural conflicts. Recommended source material would include the Conan RPG, and either the Road of Kings supplement and/or the Aquilonia sourcebook. The latter details a medieval-style feudal kingdom. I found it to be an excellent d20 treatment on a medieval culture. Relics & Rituals: Excalibur. Loosely defined setting in the book, but it could easily be tweaked to use Earth locations. Kind of a parallel universe style of campaign. Not specificly a medieval treatment, per se, but it has good advice on how to modify standard D&D to better fit the Arthurian tone. Kingdoms of Kalamar A D&D setting with a sharp eye toward internal consistency and "realism". Although a different world than Earth, it is comprised of medieval cultures. The core setting book contains almost no rules crunch, so its easily adaptable to whatever rules system you like. I use the Conan RPG (combined with Thieves' World and Game of Thrones elements) as my swords-n-sorcery rules set in the Kalamar setting. Harn Another setting that can be divorced from the house system, Harn has detailed medieval cultures. I mine it for additional medieval info and inspiration. Harn is low-magic. I was looking for more of a swords-n-sorcery style feel which I didn't think would gel with Harn as well, so I went with Kalamar. Harn's regional and cultural sourcebooks are top-notch, though. These recommendations are from books that I own and use. I've heard good things about Green Ronin's Medieval handbook and RPGObjects Legends of Excalibur. But whatever you do, if you're going to run a d20 medieval game, do yourself a favor and get Western Europe: A Magical Medieval Society. Great stuff. Azgulor [/QUOTE]
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