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Looking for a short, rules lite family RPG
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<blockquote data-quote="Jer" data-source="post: 8526977" data-attributes="member: 19857"><p>Keying off the "he has little experience with RPGing" I would suspect that the simplicity he's looking for might come from something that he can easily learn to GM, rather than being something that just has simple rules. The options for games that are good to learn to GM with are IME poor - simple systems often assume that the GM will bring a lot of knowledge of how to run a game to the table and don't concentrate on giving the DMs the fundamentals of how to run a game.</p><p></p><p>So I'd agree with [USER=90374]@payn[/USER] that Heroquest as a board game might be a good choice as it really does a good job of giving the GM/Mentor player the fundamentals of "how to run a game". However it's a hefty buy-in for something that might just sit on a shelf.</p><p></p><p>Oddly for me I think I might suggest the D&D Essentials Set. It's cheap, it does a good job of assuming that the DM is also a novice along with their players, and by examples gives a variety of ideas of how to construct your own scenarios by providing a wide variety of them itself. Yeah the 5e rules are more complex than a lot of others, but for a novice DM trying to learn how to run a game there aren't a lot that are better IME.</p></blockquote><p></p>
[QUOTE="Jer, post: 8526977, member: 19857"] Keying off the "he has little experience with RPGing" I would suspect that the simplicity he's looking for might come from something that he can easily learn to GM, rather than being something that just has simple rules. The options for games that are good to learn to GM with are IME poor - simple systems often assume that the GM will bring a lot of knowledge of how to run a game to the table and don't concentrate on giving the DMs the fundamentals of how to run a game. So I'd agree with [USER=90374]@payn[/USER] that Heroquest as a board game might be a good choice as it really does a good job of giving the GM/Mentor player the fundamentals of "how to run a game". However it's a hefty buy-in for something that might just sit on a shelf. Oddly for me I think I might suggest the D&D Essentials Set. It's cheap, it does a good job of assuming that the DM is also a novice along with their players, and by examples gives a variety of ideas of how to construct your own scenarios by providing a wide variety of them itself. Yeah the 5e rules are more complex than a lot of others, but for a novice DM trying to learn how to run a game there aren't a lot that are better IME. [/QUOTE]
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