Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Looking for a simpler PC Gen...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Taurendil" data-source="post: 3259845" data-attributes="member: 11892"><p>I do care that it's cross-platform since I use windows less and less. That being said, I don't think Java's to blame for the speed issues. Having looked at the source for pcgen, it's main problem seems to be it's domain model with lots of data being needlessly copied and passed around and too many classes inheriting from one class. This means that something like a language object can be assigned follower objects and that makes a language object bloated. </p><p></p><p>I think another problem might be that it loads to many data at startup, even if it never gets used. It maight benefit from some form of lazy loading, but I guess that it would need a db backend for that.</p><p></p><p>Java certainly isn't the fastest language out there but refactoring the program could do a lot to alleviate the speed issues. So I wouldn't throw out the cross-platform-ness of pcgen.</p><p></p><p>I don't have anything to do with pcgen (I just use it in my campaign and had a look at the source), but I'm guessing some of the developers are working towards a beter domain model, some documents on the wiki seem to suggest that much.</p></blockquote><p></p>
[QUOTE="Taurendil, post: 3259845, member: 11892"] I do care that it's cross-platform since I use windows less and less. That being said, I don't think Java's to blame for the speed issues. Having looked at the source for pcgen, it's main problem seems to be it's domain model with lots of data being needlessly copied and passed around and too many classes inheriting from one class. This means that something like a language object can be assigned follower objects and that makes a language object bloated. I think another problem might be that it loads to many data at startup, even if it never gets used. It maight benefit from some form of lazy loading, but I guess that it would need a db backend for that. Java certainly isn't the fastest language out there but refactoring the program could do a lot to alleviate the speed issues. So I wouldn't throw out the cross-platform-ness of pcgen. I don't have anything to do with pcgen (I just use it in my campaign and had a look at the source), but I'm guessing some of the developers are working towards a beter domain model, some documents on the wiki seem to suggest that much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Looking for a simpler PC Gen...
Top