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Looking for a system: Post apocalyptic low power fantasy
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<blockquote data-quote="Nojo509" data-source="post: 6135652" data-attributes="member: 6746743"><p>BRP is so easy to learn I can tell you the core mechanic from memory:</p><p></p><p><strong>Gameplay</strong>: Every skill is a percentile chance. Roll that number or under to get a success. If you succeed, put a little check mark by the skill. </p><p></p><p><strong>Character Advancement</strong>: At the end of the session, find all checked skills. Roll d100 to "miss," rolling OVER your skill. If you roll over, roll a die (varies from BRP game to game, d4 - d10) and add that result to your skill for your new skill level.</p><p></p><p>End of BRP rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The result is that if you have a 5% skill, and you keep trying the skill, until one day you make it, you have a 95% chance to improve your skill.</p><p>When you have a 95% skill, you'll make it all the time, and have that check mark at the end of any game you use the skill, but you'll only have a 5% chance to improve the skill.</p><p></p><p>So no xp, and very little player control in how their character develops. Use a skill often enough, and it'll improve. Want to learn a new skill? Um, talk to your GM and maybe he'll come up with something, like move you from 0% to 5%. </p><p></p><p>And it's a long way from 5% to competent, which may be what Piratecat is referring to.</p></blockquote><p></p>
[QUOTE="Nojo509, post: 6135652, member: 6746743"] BRP is so easy to learn I can tell you the core mechanic from memory: [B]Gameplay[/B]: Every skill is a percentile chance. Roll that number or under to get a success. If you succeed, put a little check mark by the skill. [B]Character Advancement[/B]: At the end of the session, find all checked skills. Roll d100 to "miss," rolling OVER your skill. If you roll over, roll a die (varies from BRP game to game, d4 - d10) and add that result to your skill for your new skill level. End of BRP rules. :) The result is that if you have a 5% skill, and you keep trying the skill, until one day you make it, you have a 95% chance to improve your skill. When you have a 95% skill, you'll make it all the time, and have that check mark at the end of any game you use the skill, but you'll only have a 5% chance to improve the skill. So no xp, and very little player control in how their character develops. Use a skill often enough, and it'll improve. Want to learn a new skill? Um, talk to your GM and maybe he'll come up with something, like move you from 0% to 5%. And it's a long way from 5% to competent, which may be what Piratecat is referring to. [/QUOTE]
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Looking for a system: Post apocalyptic low power fantasy
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