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Looking for a table about encounters and xp.
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<blockquote data-quote="clearstream" data-source="post: 7486589" data-attributes="member: 71699"><p>I love Kobold Fight Club.</p><p></p><p>For the OP, I've found in play that the guideline encounters are for an easy level of challenge with a quick pacing. If you were to use the DMG guidelines for rate of advancement and challenge, you'd need to fit in several encounters per session, most of which would be mechanically inconsequential. This possibly reflects an assumption of principally dungeoneering, with minutes between encounters.</p><p></p><p>If you are running a more open campaign (as nearly every published adventure falls into so far) and want players to experience moderate challenge, a straightforward correction is to use a mostly-hard-or-deadly weighting to your encounters. The multipliers for numbers of foes are way too high, so I'd probably correct that table to something like <strong>1-2 = x1, 3-10 = x1.5, 11+ = x2</strong>. TBH with experienced players you can <u>ignore</u> that table and it works out fine. I have a veteran player group, and need to use a challenge level above Deadly if I want to put them in real danger, and that is with <em>ignoring</em> the multipliers.</p><p></p><p>So while the CRs are a fairly good guide to creature power, the XP thresholds for building encounters are low-balled and the Encounter Multipliers are way over-stated. It is true that creatures are weaker alone, probably even by the inverse of the multipliers; but the baselines thresholds don't seem to assume creatures will be alone. Relative to a more realistic, multi-creature baseline, the multipliers are far too big.</p><p></p><p>The quick fix is something like this - read 1-2 lines <em>above</em> the line for your party on the XP Thresholds table. So you treat your 8th party as 9th or 10th etc. Ignore the Encounter Multipliers or use my adjustments. In order to get the advancement rate right, if using encounter XP for that, you need mostly hard and deadly encounters. FWIW Easy encounters are mechanically meaningless in most campaigns, anyhow.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7486589, member: 71699"] I love Kobold Fight Club. For the OP, I've found in play that the guideline encounters are for an easy level of challenge with a quick pacing. If you were to use the DMG guidelines for rate of advancement and challenge, you'd need to fit in several encounters per session, most of which would be mechanically inconsequential. This possibly reflects an assumption of principally dungeoneering, with minutes between encounters. If you are running a more open campaign (as nearly every published adventure falls into so far) and want players to experience moderate challenge, a straightforward correction is to use a mostly-hard-or-deadly weighting to your encounters. The multipliers for numbers of foes are way too high, so I'd probably correct that table to something like [B]1-2 = x1, 3-10 = x1.5, 11+ = x2[/B]. TBH with experienced players you can [U]ignore[/U] that table and it works out fine. I have a veteran player group, and need to use a challenge level above Deadly if I want to put them in real danger, and that is with [I]ignoring[/I] the multipliers. So while the CRs are a fairly good guide to creature power, the XP thresholds for building encounters are low-balled and the Encounter Multipliers are way over-stated. It is true that creatures are weaker alone, probably even by the inverse of the multipliers; but the baselines thresholds don't seem to assume creatures will be alone. Relative to a more realistic, multi-creature baseline, the multipliers are far too big. The quick fix is something like this - read 1-2 lines [I]above[/I] the line for your party on the XP Thresholds table. So you treat your 8th party as 9th or 10th etc. Ignore the Encounter Multipliers or use my adjustments. In order to get the advancement rate right, if using encounter XP for that, you need mostly hard and deadly encounters. FWIW Easy encounters are mechanically meaningless in most campaigns, anyhow. [/QUOTE]
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