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General Tabletop Discussion
*TTRPGs General
Looking for a tabletop RPG to capture a certain 'grim Slavic' vibe
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<blockquote data-quote="GMMichael" data-source="post: 8006117" data-attributes="member: 6685730"><p><a href="http://modos-rpg.obsidianportal.com/" target="_blank">Modos RPG</a> is not that game.</p><p></p><p>But it could be, if you write a decent rules module for it! I'm not seeing a lot of specifics in your post, but you might consider:</p><p></p><ul> <li data-xf-list-type="ul">The GM can grant PCs skill points in each spell they "gather," no need to level up.</li> <li data-xf-list-type="ul">The protective-chalk-barrier could be, rules-wise, a metaphysical (willpower) contest against monsters when they try to break in, or a fixed amount of progress points that a monster needs to wear down (if the PC drew the circle fast enough!).</li> <li data-xf-list-type="ul">Finding monster weaknesses could be a matter of justifying the use of each spell based on the creature description. For example, if a creature's description mentions that it wears "tattered rags," then choosing to use Fire 1 against it is going to be a viable choice. Obviously, the GM should make descriptions interesting here and be generous in rewarding player ideas.</li> </ul><p></p><p>To make it party-based, you need to emphasize that the party members are helpless against monsters <em>unless they work together</em>. So drawing the chalk circle, gathering at the nearest spot, observing/knowing about the monster, and casting spells need to be done in the right sequence and on the right initiative counts to make sure no one gets caught outside the circle when the monster makes its first attack!</p><p></p><p>Hard-to-hurt monsters is a possibility. You can do this (in Modos RPG) with large physical damage pools (hit points), increased protection (reduces damage), or just say that supernatural creatures are immune to physical damage, leaving PCs to worry about causing mental or metaphysical damage instead.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8006117, member: 6685730"] [URL='http://modos-rpg.obsidianportal.com/']Modos RPG[/URL] is not that game. But it could be, if you write a decent rules module for it! I'm not seeing a lot of specifics in your post, but you might consider: [LIST] [*]The GM can grant PCs skill points in each spell they "gather," no need to level up. [*]The protective-chalk-barrier could be, rules-wise, a metaphysical (willpower) contest against monsters when they try to break in, or a fixed amount of progress points that a monster needs to wear down (if the PC drew the circle fast enough!). [*]Finding monster weaknesses could be a matter of justifying the use of each spell based on the creature description. For example, if a creature's description mentions that it wears "tattered rags," then choosing to use Fire 1 against it is going to be a viable choice. Obviously, the GM should make descriptions interesting here and be generous in rewarding player ideas. [/LIST] To make it party-based, you need to emphasize that the party members are helpless against monsters [I]unless they work together[/I]. So drawing the chalk circle, gathering at the nearest spot, observing/knowing about the monster, and casting spells need to be done in the right sequence and on the right initiative counts to make sure no one gets caught outside the circle when the monster makes its first attack! Hard-to-hurt monsters is a possibility. You can do this (in Modos RPG) with large physical damage pools (hit points), increased protection (reduces damage), or just say that supernatural creatures are immune to physical damage, leaving PCs to worry about causing mental or metaphysical damage instead. [/QUOTE]
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Looking for a tabletop RPG to capture a certain 'grim Slavic' vibe
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