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<blockquote data-quote="Clueless" data-source="post: 2832787" data-attributes="member: 11802"><p>You missed one... <a href="http://www.planewalker.com" target="_blank">http://www.planewalker.com</a></p><p></p><p><em>The sages and grey beards say, that there used to be a time when nothing existed. Everything floated in a void of potential, something simular to what we would call the etherial plane, and nothing existed, save burning bejeweled Sigil. A hidden place, with sealed doors and sealed secrets.</em></p><p><em></em></p><p><em>Then there was a spark of heat at the center of things. Fire, followed by a rush of Air, and Earth, and Water to quench the flames and sooth the heat of all. And so the Inner planes, those realms of physical reality came into being. And so there was light, and the Inner Planes were born.</em></p><p><em></em></p><p><em>The Positive and the Negative arose, sending the Inner planes into flux - and a mixing, and churning of the waves brought forth the Material Plane. Time passed, and the Prime spawned. Potential grew, and from the silvery void, what we would call the Astral, *ideas* came forth. People arose on the Prime, and with those people their thoughts and beliefs. And so, thousands of mortals were born.</em></p><p><em></em></p><p><em>The mortals looked apon their worlds of mountian, storm, seas and plains, and saw that it was great, and built upon it. Believing such good couldn't only be made by unknown hands, they rose temples to gods, punished and rewarded themselves as they saw fit. They birthed their gods, their demons, devils, and angels, and gave their newborn dieties homes in Heaven, Hell, Chaos, and, Law. The gods, grew, and looked upon their worshippers, and gave forth to them powers and belief. And so the Outer Planes were born, and the doors of Sigil opened.</em></p><p></p><p>The above was the intro and moodsetter I've used in my own Planescape PBeM. Planescape was one of the last settings produced by TSR before the company folded and was later bought out. It's since been updated at Planewalker to 3.0 and 3.5. The emphasis of Planescape was not in the idea of a normal dungeon crawl but rather a more personal and philisophical approach to story and plot. Planescape has a wide scope - allowing for characters from any number of Prime Worlds (such as Forgotten Realms, or Greyhawk), or any number of places on the infinate planes. Belief has a powerful effect on the planes, so far as managing to make them and the races of them in fact. Belief, quite simply, is power. If enough people believe in somethign at the same time it becomes reality. In Planescape many of the alignments become a shade of grey, and combined with the complexities of factions and philosophies can begin to reach the complexities of belief that we see in the real world. One major change through in Planescape, from the usual TSR product is that the emphasis tends to be on the struggle of Law vs. Chaos - not Good vs. Evil. </p><p></p><p>Planescape is a game of ideas, patterns, and intellegence along with the usual adventuring elements of dungeons and fighting the bad guys. Even on the planes, with all their oddities and mystism - there are normal guys as well, normal animals and conflicts that have nothing to do with the planes and everything to do with regular living. </p><p></p><p><em>(No. I'm not biased in the least. Really... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</em></p></blockquote><p></p>
[QUOTE="Clueless, post: 2832787, member: 11802"] You missed one... [url]http://www.planewalker.com[/url] [i]The sages and grey beards say, that there used to be a time when nothing existed. Everything floated in a void of potential, something simular to what we would call the etherial plane, and nothing existed, save burning bejeweled Sigil. A hidden place, with sealed doors and sealed secrets. Then there was a spark of heat at the center of things. Fire, followed by a rush of Air, and Earth, and Water to quench the flames and sooth the heat of all. And so the Inner planes, those realms of physical reality came into being. And so there was light, and the Inner Planes were born. The Positive and the Negative arose, sending the Inner planes into flux - and a mixing, and churning of the waves brought forth the Material Plane. Time passed, and the Prime spawned. Potential grew, and from the silvery void, what we would call the Astral, *ideas* came forth. People arose on the Prime, and with those people their thoughts and beliefs. And so, thousands of mortals were born. The mortals looked apon their worlds of mountian, storm, seas and plains, and saw that it was great, and built upon it. Believing such good couldn't only be made by unknown hands, they rose temples to gods, punished and rewarded themselves as they saw fit. They birthed their gods, their demons, devils, and angels, and gave their newborn dieties homes in Heaven, Hell, Chaos, and, Law. The gods, grew, and looked upon their worshippers, and gave forth to them powers and belief. And so the Outer Planes were born, and the doors of Sigil opened.[/i] The above was the intro and moodsetter I've used in my own Planescape PBeM. Planescape was one of the last settings produced by TSR before the company folded and was later bought out. It's since been updated at Planewalker to 3.0 and 3.5. The emphasis of Planescape was not in the idea of a normal dungeon crawl but rather a more personal and philisophical approach to story and plot. Planescape has a wide scope - allowing for characters from any number of Prime Worlds (such as Forgotten Realms, or Greyhawk), or any number of places on the infinate planes. Belief has a powerful effect on the planes, so far as managing to make them and the races of them in fact. Belief, quite simply, is power. If enough people believe in somethign at the same time it becomes reality. In Planescape many of the alignments become a shade of grey, and combined with the complexities of factions and philosophies can begin to reach the complexities of belief that we see in the real world. One major change through in Planescape, from the usual TSR product is that the emphasis tends to be on the struggle of Law vs. Chaos - not Good vs. Evil. Planescape is a game of ideas, patterns, and intellegence along with the usual adventuring elements of dungeons and fighting the bad guys. Even on the planes, with all their oddities and mystism - there are normal guys as well, normal animals and conflicts that have nothing to do with the planes and everything to do with regular living. [i](No. I'm not biased in the least. Really... ;) )[/i] [/QUOTE]
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