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Looking for a versatile Sorc Build
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<blockquote data-quote="apsuman" data-source="post: 1713337" data-attributes="member: 1769"><p>a couple of other ideas...</p><p></p><p>in 3.5 you can "forget" spells at even (?) levels so if you need to use a lower level spell and then drop it later you can. Mage armor is great until you get bracers, then you can forget it.</p><p></p><p>Sorcerers get simple weapons, and while this by no means makes them a melee machine, a spear and a crossbow are both simple weapons. Truestrike makes any first level sorcerer a useful support crossbow archer.</p><p></p><p>At all levels choose spells that are multi-purpose if you can. Select spells that compliment each other. Select feats that are useful for many spells as well. Invisibility and Summoning Spells work well together, for example. If you want to have many summoning spells, then augment summoning is a good spell, but if you only want to have one summon monster spell, then you probably don't need the feat. Empower is my favorite sorcerer feat.</p><p></p><p>Other than familiar bonuses sorcerers do not lose anything by choosing prestige classes, while wizards lose bonuse feats. Candle caster in Tome and Blood is a bit hokey but gives you access to lots of things you can do with spell storage items.</p><p></p><p>Carry a banjo. Many people suggest that the wizard types should carry swords and shield (but not wield them) so they look like non-casters and would be targeted less by intelligent monstes that would want to kill the fireball throwers first. My suggestion, look like a bard, every create (even the nonintelligent ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) would ignore you.</p><p></p><p>Select spells with different counters. Do not select spells with reflex negates saves because evasion will be your worst headache. Make sure you have a good reflex save spell, a good fort save spell, and a good will save.</p></blockquote><p></p>
[QUOTE="apsuman, post: 1713337, member: 1769"] a couple of other ideas... in 3.5 you can "forget" spells at even (?) levels so if you need to use a lower level spell and then drop it later you can. Mage armor is great until you get bracers, then you can forget it. Sorcerers get simple weapons, and while this by no means makes them a melee machine, a spear and a crossbow are both simple weapons. Truestrike makes any first level sorcerer a useful support crossbow archer. At all levels choose spells that are multi-purpose if you can. Select spells that compliment each other. Select feats that are useful for many spells as well. Invisibility and Summoning Spells work well together, for example. If you want to have many summoning spells, then augment summoning is a good spell, but if you only want to have one summon monster spell, then you probably don't need the feat. Empower is my favorite sorcerer feat. Other than familiar bonuses sorcerers do not lose anything by choosing prestige classes, while wizards lose bonuse feats. Candle caster in Tome and Blood is a bit hokey but gives you access to lots of things you can do with spell storage items. Carry a banjo. Many people suggest that the wizard types should carry swords and shield (but not wield them) so they look like non-casters and would be targeted less by intelligent monstes that would want to kill the fireball throwers first. My suggestion, look like a bard, every create (even the nonintelligent ones :) ) would ignore you. Select spells with different counters. Do not select spells with reflex negates saves because evasion will be your worst headache. Make sure you have a good reflex save spell, a good fort save spell, and a good will save. [/QUOTE]
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