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Looking for a village/small community management rule system
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<blockquote data-quote="Aloïsius" data-source="post: 5434927" data-attributes="member: 1191"><p>I borrowed an idea to my DM : the PC have been named to rule a small feudal domain. Very small indeed, with only a few dozen (very poor and illiterate) peasants living in their domain.</p><p>So, they basically are the rulers of the most backward and miserable domain they can imagine. But they have great ambitions with it, starting by reclaiming the ruins of the castle from the kobold/goblin/other pesky critters who occupy it. </p><p></p><p>Anyway, between two game sessions dedicated to classical D&D scenarios, they will try to develop their domain. I would like something similar to the Ars Magica rules, except that it will be about the life of a rural community rather than magical studies. So, something season based, which would allow me to see evaluate how much work the peasant are able to do for their master, how much food they harvest and consume, how high is their moral, how many many peoples are born or dead etc...</p><p>Of course, each time the PC manage to improve the village (building mills or granary... think to the early turns of a Civ IV game), it will help boosting either the food collected, the moral of the villagers, their health or their productivity... </p><p></p><p>So, does someone know about a rule-light gaming system for my needs ? There may be some tabletop games (Katane ?) who would nicely fit, but I'm deeply ignorant of anything not-RPG...</p><p>(I precise that I won't use the D&D economic system : I don't want the player to be able to re-build a whole town each time they kill an ogre warlord and loot its stuff... Magic item won't sell in thousands of GP, and there won't be thousands of GP to start with...)</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 5434927, member: 1191"] I borrowed an idea to my DM : the PC have been named to rule a small feudal domain. Very small indeed, with only a few dozen (very poor and illiterate) peasants living in their domain. So, they basically are the rulers of the most backward and miserable domain they can imagine. But they have great ambitions with it, starting by reclaiming the ruins of the castle from the kobold/goblin/other pesky critters who occupy it. Anyway, between two game sessions dedicated to classical D&D scenarios, they will try to develop their domain. I would like something similar to the Ars Magica rules, except that it will be about the life of a rural community rather than magical studies. So, something season based, which would allow me to see evaluate how much work the peasant are able to do for their master, how much food they harvest and consume, how high is their moral, how many many peoples are born or dead etc... Of course, each time the PC manage to improve the village (building mills or granary... think to the early turns of a Civ IV game), it will help boosting either the food collected, the moral of the villagers, their health or their productivity... So, does someone know about a rule-light gaming system for my needs ? There may be some tabletop games (Katane ?) who would nicely fit, but I'm deeply ignorant of anything not-RPG... (I precise that I won't use the D&D economic system : I don't want the player to be able to re-build a whole town each time they kill an ogre warlord and loot its stuff... Magic item won't sell in thousands of GP, and there won't be thousands of GP to start with...) [/QUOTE]
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