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Looking for a writer for a ZEITGEIST setting book
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 7818135" data-attributes="member: 49309"><p>That is highly ambitious, and I am not so sure that it would be particularly viable.</p><p></p><p>In order for this to feasibly happen, you would need a modular setting with various "switches" that dictate setting details based on various choices made by the world-reshaping and cosmology-reshaping heroes.</p><p></p><p>At the very least, you would need multiple versions of various nations and major cities based on how the <em>Zeitgeist</em> heroes may have reshaped national and international policy, and a vast, vast section on various planar permutations that could be significantly reshaping society. Some planes may demand whole pages on their full ramifications; Mojang and Teykfa, for example, offer some significant changes to society, and the whole setting turns on its head if the PCs elected to shy away from a technological plane like Jiese or Egalitrix.</p><p></p><p>This would make for a very unique setting: a modular, "build-your-own" setting with many "switches" and permutations based on the decisions made by the previous group of heroes. This would set the <em>Zeitgeist</em> setting apart from many other settings. It is ambitious, but I definitely think it could be worthwhile given dedicated writers.</p><p></p><p>The alternative is assuming a "canon" outcome for the PCs' decisions and the planar rearrangement, but consider that a fair many groups are probably interested this after having completed the <em>Zeitgeist</em> adventure path. Such a "canon" outcome is going to be near-useless to any group that had actually played through the adventure path and made even subtly different decisions.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7818135, member: 49309"] That is highly ambitious, and I am not so sure that it would be particularly viable. In order for this to feasibly happen, you would need a modular setting with various "switches" that dictate setting details based on various choices made by the world-reshaping and cosmology-reshaping heroes. At the very least, you would need multiple versions of various nations and major cities based on how the [I]Zeitgeist[/I] heroes may have reshaped national and international policy, and a vast, vast section on various planar permutations that could be significantly reshaping society. Some planes may demand whole pages on their full ramifications; Mojang and Teykfa, for example, offer some significant changes to society, and the whole setting turns on its head if the PCs elected to shy away from a technological plane like Jiese or Egalitrix. This would make for a very unique setting: a modular, "build-your-own" setting with many "switches" and permutations based on the decisions made by the previous group of heroes. This would set the [I]Zeitgeist[/I] setting apart from many other settings. It is ambitious, but I definitely think it could be worthwhile given dedicated writers. The alternative is assuming a "canon" outcome for the PCs' decisions and the planar rearrangement, but consider that a fair many groups are probably interested this after having completed the [I]Zeitgeist[/I] adventure path. Such a "canon" outcome is going to be near-useless to any group that had actually played through the adventure path and made even subtly different decisions. [/QUOTE]
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