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Looking for a writer for a ZEITGEIST setting book
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 7818145" data-attributes="member: 49309"><p>I am a player underneath arkwright, and I have been studying the adventure path alongside them. I agree with my GM here on virtually all points above. We are already getting into heavy spoiler territory. I am effectively convinced that by the time the adventure path is complete, even under the most vanilla and unambitious set of PC choices possible, the setting is more or less "done."</p><p></p><p>Even technologically, by the time the adventure path is complete, there are radical new technologies: duplicants (great for communications and having a presence across the world), biplanes, automobiles, mega-airships, and so on and so forth. Tinker Oddcog's inventions are also worth noting, particularly since they include computers, electricity, and rockets. Advancing the timeline makes the setting <strong>at least</strong> dieselpunk, if not further than that.</p><p></p><p>Aside from major changes like the dissolution of the Clergy's core foundations, it is even possible that Elfaivar now has a kabillion resurrected eladrin women.</p><p></p><p>In order for there to be a meaningful amount of plot potential remaining in the setting, you would have to either advance the setting <strong>so</strong> far into the future that the entire political landscape barely resembles anything in the original <em>Zeitgeist</em> setting, or set it across various new worlds.</p><p></p><p>Remember that the planar configuration can actually support up to <strong>more than nine</strong> planes apart from the natural world, and there would doubtlessly be interest in colonizing this vast swath of new worlds. It would perhaps be interesting in focusing such a setting on planetary colonization using early 20th century technology, with many nations competing; that may be very cool.</p><p></p><p>I do not think "<em>Zeitgeist: All the Lights in the Sky: A Dieselpunk Space Colonization Setting</em>" would be a bad idea. The Golden Legion is already magical dieselpunk.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7818145, member: 49309"] I am a player underneath arkwright, and I have been studying the adventure path alongside them. I agree with my GM here on virtually all points above. We are already getting into heavy spoiler territory. I am effectively convinced that by the time the adventure path is complete, even under the most vanilla and unambitious set of PC choices possible, the setting is more or less "done." Even technologically, by the time the adventure path is complete, there are radical new technologies: duplicants (great for communications and having a presence across the world), biplanes, automobiles, mega-airships, and so on and so forth. Tinker Oddcog's inventions are also worth noting, particularly since they include computers, electricity, and rockets. Advancing the timeline makes the setting [B]at least[/B] dieselpunk, if not further than that. Aside from major changes like the dissolution of the Clergy's core foundations, it is even possible that Elfaivar now has a kabillion resurrected eladrin women. In order for there to be a meaningful amount of plot potential remaining in the setting, you would have to either advance the setting [B]so[/B] far into the future that the entire political landscape barely resembles anything in the original [I]Zeitgeist[/I] setting, or set it across various new worlds. Remember that the planar configuration can actually support up to [B]more than nine[/B] planes apart from the natural world, and there would doubtlessly be interest in colonizing this vast swath of new worlds. It would perhaps be interesting in focusing such a setting on planetary colonization using early 20th century technology, with many nations competing; that may be very cool. I do not think "[I]Zeitgeist: All the Lights in the Sky: A Dieselpunk Space Colonization Setting[/I]" would be a bad idea. The Golden Legion is already magical dieselpunk. [/QUOTE]
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