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<blockquote data-quote="Simon T. Vesper" data-source="post: 7408729" data-attributes="member: 6949304"><p>Odd. I don't remember that.</p><p></p><p></p><p></p><p>It does. And he's on record as stating that he won't reproduce the core rules from the books, for various reasons (not the least of which include copyright infringement). You are correct on two counts.</p><p></p><p></p><p></p><p>This is clearly an inaccurate statement. He's written over 2,000 posts on his blog about the game, demonstrating the ability to deconstruct and analyze on a level I've encountered with but a handful of DMs. He's written over 1,000 posts for his rules Wiki ~ including a great many that drastically improve the game, including (but not limited to):</p><p></p><ul> <li data-xf-list-type="ul">A combat system reminiscent of 3rd Edition (but much improved with a few key rules, specifically Stun Lock and Wounds).</li> <li data-xf-list-type="ul">A skill system that provides a vast array of options for the players, with appropriately in-depth rules, supported by research and solid design theory.</li> <li data-xf-list-type="ul">A world economy system that accounts for scarcity and demand, and that presents rational options to the players.</li> <li data-xf-list-type="ul">A technology/social development system ~ still in the works ~ that proves very promising where it comes to further defining the world.</li> </ul><p></p><p></p><p></p><p>You come across as knowing an awful lot about his work. I find this confusing because, if you've read it before, you'd know that his game is far removed from AD&D, if only for the reasons I've provided; but if you haven't read it before, I'm struggling to understand how you could make these claims with only a day's notice.</p><p></p><p>Took me a year to get through his blog (in-between everything else in life), and that was four years ago...</p><p></p><p></p><p></p><p>If there is, it's entirely coincidence. He's written before about his influences and he's been adamant that other games have had little impact.</p><p></p><p></p><p></p><p>I agree, these house rules aren't presented with a clearly defined paradigm. The blog has more details.</p><p></p><p>I recommend starting with this post: <a href="http://tao-dnd.blogspot.com/2008/06/seizing-day.html" target="_blank">Seizing the Day</a>. It captures a core paradigm which I believe should apply to all RPGs.</p><p></p><p>From there, I would direct potential readers to the following posts (in no particular order):</p><p></p><p><a href="http://tao-dnd.blogspot.ca/2011/12/how-to-dungeon-master-10000-word-post.html" target="_blank">How to Dungeon Master (The 10,000 Word Post)</a></p><p><a href="http://tao-dnd.blogspot.ca/2013/03/how-to-play-character-10000-word-post.html" target="_blank">How to Play a Character (The 10,000 Word Post)</a></p><p><a href="http://tao-dnd.blogspot.ca/2015/04/how-to-start-trading-town-i.html" target="_blank">How to Start a Trading Town I</a></p><p><a href="http://tao-dnd.blogspot.ca/2014/01/the-trade-process.html" target="_blank">The Trade Process</a></p><p><a href="http://tao-dnd.blogspot.ca/2016/02/how-to-tackle-dungeon-i-first-steps.html" target="_blank">How to Tackle a Dungeon I - First Steps</a></p><p><a href="http://tao-dnd.blogspot.ca/search?q=8+Tips" target="_blank">8 Tips That Will Let Any Idiot Improve Their Game</a></p><p><a href="http://tao-dnd.blogspot.ca/search?q=24+Petards" target="_blank">24 Petards to be Roasted Upon (or, How to be a Player)</a></p><p><a href="http://tao-dnd.blogspot.ca/2013/07/the-art-and-fall-of-preparation.html" target="_blank">The Art and Fall of Preparation</a></p><p><a href="http://tao-dnd.blogspot.ca/2015/04/weather-system-mark-6-temperature.html" target="_blank">Weather System Mark VI - Temperature</a></p><p><a href="http://tao-dnd.blogspot.ca/2010/07/lets-try-it-from-beginning-again.html" target="_blank">Let's Try It Again From the Beginning</a></p></blockquote><p></p>
[QUOTE="Simon T. Vesper, post: 7408729, member: 6949304"] Odd. I don't remember that. It does. And he's on record as stating that he won't reproduce the core rules from the books, for various reasons (not the least of which include copyright infringement). You are correct on two counts. This is clearly an inaccurate statement. He's written over 2,000 posts on his blog about the game, demonstrating the ability to deconstruct and analyze on a level I've encountered with but a handful of DMs. He's written over 1,000 posts for his rules Wiki ~ including a great many that drastically improve the game, including (but not limited to): [LIST] [*]A combat system reminiscent of 3rd Edition (but much improved with a few key rules, specifically Stun Lock and Wounds). [*]A skill system that provides a vast array of options for the players, with appropriately in-depth rules, supported by research and solid design theory. [*]A world economy system that accounts for scarcity and demand, and that presents rational options to the players. [*]A technology/social development system ~ still in the works ~ that proves very promising where it comes to further defining the world. [/LIST] You come across as knowing an awful lot about his work. I find this confusing because, if you've read it before, you'd know that his game is far removed from AD&D, if only for the reasons I've provided; but if you haven't read it before, I'm struggling to understand how you could make these claims with only a day's notice. Took me a year to get through his blog (in-between everything else in life), and that was four years ago... If there is, it's entirely coincidence. He's written before about his influences and he's been adamant that other games have had little impact. I agree, these house rules aren't presented with a clearly defined paradigm. The blog has more details. I recommend starting with this post: [URL=http://tao-dnd.blogspot.com/2008/06/seizing-day.html]Seizing the Day[/URL]. It captures a core paradigm which I believe should apply to all RPGs. From there, I would direct potential readers to the following posts (in no particular order): [URL=http://tao-dnd.blogspot.ca/2011/12/how-to-dungeon-master-10000-word-post.html]How to Dungeon Master (The 10,000 Word Post)[/URL] [URL=http://tao-dnd.blogspot.ca/2013/03/how-to-play-character-10000-word-post.html]How to Play a Character (The 10,000 Word Post)[/URL] [URL=http://tao-dnd.blogspot.ca/2015/04/how-to-start-trading-town-i.html]How to Start a Trading Town I[/URL] [URL=http://tao-dnd.blogspot.ca/2014/01/the-trade-process.html]The Trade Process[/URL] [URL=http://tao-dnd.blogspot.ca/2016/02/how-to-tackle-dungeon-i-first-steps.html]How to Tackle a Dungeon I - First Steps[/URL] [URL=http://tao-dnd.blogspot.ca/search?q=8+Tips]8 Tips That Will Let Any Idiot Improve Their Game[/URL] [URL=http://tao-dnd.blogspot.ca/search?q=24+Petards]24 Petards to be Roasted Upon (or, How to be a Player)[/URL] [URL=http://tao-dnd.blogspot.ca/2013/07/the-art-and-fall-of-preparation.html]The Art and Fall of Preparation[/URL] [URL=http://tao-dnd.blogspot.ca/2015/04/weather-system-mark-6-temperature.html]Weather System Mark VI - Temperature[/URL] [URL=http://tao-dnd.blogspot.ca/2010/07/lets-try-it-from-beginning-again.html]Let's Try It Again From the Beginning[/URL] [/QUOTE]
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