Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Looking for Advanced Role-Playing Content
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7411453" data-attributes="member: 16814"><p>:/</p><p></p><p>I'm a bit stumped, honestly. Did you read past the first sentence of the section? Did you post the link thinking no one else would read past the first sentence of the section? I only ask because the second sentence <em>totally refutes your assertion</em>.</p><p></p><p>In case you missed it, the second sentence is: "'You', in this case, includes the GM as well as the other players." </p><p></p><p>So, like, totally what I said. You may want to find just enough humility to not assume you have a better grasp of styles you don't use because you skimmed a single blog entry.</p><p></p><p></p><p>Considering you're wrong about how No Myth works, you may not have the best grasp of these playstyles. Given you're kinda lumping Story Now with narrative sharing games, I'm fairly confident of this. You show the hallmarks of someone that had only played D&D and other traditional-style games and, trust me, there's a large leap of understanding you need to cross (not personal, there's a big conceptual gap between the playstyles). Assuming that you can understand just by skimming a few articles (especially those articles, which aren't super clear unless you're versed in the theory underpinning them) is a great way to be totally wrong about them.</p><p></p><p></p><p>The "advanced" question? Honestly, I can't answer that because I find the concept uselessly vague. You've defined it as creating or adding to processes independent of a goal, and that's nonsensical both fron my experience as an engineer and my experience with games. You don't work on a process without a concrete outcome as the goal, and that goal really can't be more process.</p><p></p><p>So, instead of concentrating on some concept of "more process is better", start with.your goals in play: what do you want <em>in play</em>. Then look for tools to enable that. Don't look for more complex tools on ther assumption they will improve play -- that almost never actually happens. When you find a tool, evaluate it on not only if it achieves the outcome, but also on how much overhead burden it imposes on you and your players. It may be that the outcome is not worth the effort. This is actually my opinion of 3.x as a ruleset -- too much work for not enough payout. You may, of course, have a completely different opinion, which is why I can't answer your question without concrete play goals.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7411453, member: 16814"] :/ I'm a bit stumped, honestly. Did you read past the first sentence of the section? Did you post the link thinking no one else would read past the first sentence of the section? I only ask because the second sentence [i]totally refutes your assertion[/i]. In case you missed it, the second sentence is: "'You', in this case, includes the GM as well as the other players." So, like, totally what I said. You may want to find just enough humility to not assume you have a better grasp of styles you don't use because you skimmed a single blog entry. Considering you're wrong about how No Myth works, you may not have the best grasp of these playstyles. Given you're kinda lumping Story Now with narrative sharing games, I'm fairly confident of this. You show the hallmarks of someone that had only played D&D and other traditional-style games and, trust me, there's a large leap of understanding you need to cross (not personal, there's a big conceptual gap between the playstyles). Assuming that you can understand just by skimming a few articles (especially those articles, which aren't super clear unless you're versed in the theory underpinning them) is a great way to be totally wrong about them. The "advanced" question? Honestly, I can't answer that because I find the concept uselessly vague. You've defined it as creating or adding to processes independent of a goal, and that's nonsensical both fron my experience as an engineer and my experience with games. You don't work on a process without a concrete outcome as the goal, and that goal really can't be more process. So, instead of concentrating on some concept of "more process is better", start with.your goals in play: what do you want [i]in play[/i]. Then look for tools to enable that. Don't look for more complex tools on ther assumption they will improve play -- that almost never actually happens. When you find a tool, evaluate it on not only if it achieves the outcome, but also on how much overhead burden it imposes on you and your players. It may be that the outcome is not worth the effort. This is actually my opinion of 3.x as a ruleset -- too much work for not enough payout. You may, of course, have a completely different opinion, which is why I can't answer your question without concrete play goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for Advanced Role-Playing Content
Top