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<blockquote data-quote="The Crimson Binome" data-source="post: 7411548" data-attributes="member: 6775031"><p>I may have missed part of the discussion, since I apparently have some of the participants as blocked on here (and the blocking feature is currently functional).</p><p></p><p>One important aspect of "No Myth" is that nothing is true within the game world until someone establishes it. (Right?) There's not going to be a point where the DM says, "You can't do that, because of a thing that happened across town an hour ago, which you don't know about yet." (Right?) There's more to it than that, but that's a big part of it.</p><p></p><p>What I'm saying is, that this is similar to games that offer a shared narrative, where players can introduce entire plot elements, and the GM is expected to go along with it ("Say yes, or roll the dice"). Those two game modes share the common basis, that there's no pre-established reality that the players don't know about yet. "No Myth" doesn't <em>necessarily</em> include the ability for players to introduce setting elements and details as they go along, but there <em>are</em> games which expand upon that aspect of "No Myth" by codifying game mechanics for the players to introduce those things.</p><p></p><p>Edit: In any case, if I'm still wrong on this point, then just forget about it. I honestly don't care very much about these types of games, beyond my ability to state why I would never want to play them. It's just that you seemed a bit harsh in the part of your post which I had originally quoted, and I didn't agree with that part of your post, but I still wanted to give you XP for the other part of the post.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7411548, member: 6775031"] I may have missed part of the discussion, since I apparently have some of the participants as blocked on here (and the blocking feature is currently functional). One important aspect of "No Myth" is that nothing is true within the game world until someone establishes it. (Right?) There's not going to be a point where the DM says, "You can't do that, because of a thing that happened across town an hour ago, which you don't know about yet." (Right?) There's more to it than that, but that's a big part of it. What I'm saying is, that this is similar to games that offer a shared narrative, where players can introduce entire plot elements, and the GM is expected to go along with it ("Say yes, or roll the dice"). Those two game modes share the common basis, that there's no pre-established reality that the players don't know about yet. "No Myth" doesn't [I]necessarily[/I] include the ability for players to introduce setting elements and details as they go along, but there [I]are[/I] games which expand upon that aspect of "No Myth" by codifying game mechanics for the players to introduce those things. Edit: In any case, if I'm still wrong on this point, then just forget about it. I honestly don't care very much about these types of games, beyond my ability to state why I would never want to play them. It's just that you seemed a bit harsh in the part of your post which I had originally quoted, and I didn't agree with that part of your post, but I still wanted to give you XP for the other part of the post. [/QUOTE]
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