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<blockquote data-quote="Simon T. Vesper" data-source="post: 7411606" data-attributes="member: 6949304"><p>There's quite a bit to discuss here, but I want to focus for a moment on just the one item, relevant to the topic:</p><p></p><p></p><p></p><p>(Emphasis is mine.)</p><p></p><p>It's not a matter of this example being "advanced <em>to me</em>." It's a matter of whether it fits the definition.</p><p></p><p>What are these "nifty relationship mechanics?" Are they built upon a knowledgeable background? Did the authors of this game do research into the social sciences or psychology? How much do these mechanics interact with other mechanics in the game? Is there a wide array of synergistic options for the players, explicit or otherwise? (Solid, reliable relationship mechanics is something I've been after for some time ~ I can see many ways that my game would improve if I had <a href="https://crossingtheverse.wordpress.com/2018/02/28/influencing-npc-behavior/" target="_blank">something... better</a> ~ and you brought this up by happenstance, without specific prompting by me defining a goal. That makes this exchange a win. Thank you.)</p><p></p><p>Again, this isn't meant as a moral judgment. I don't mean to imply that non-advanced games are inherently inferior or that we shouldn't play them. I'm simply looking for RPGs, supporting content, authors, blogs, literature, etc., that can be accurately described as advanced.</p><p></p><p>If our audience isn't interested, that's fine too. But there are people out there who want something... more. I'm one of them ~ and by putting myself out there, asking the question, maybe I can help others find it.</p></blockquote><p></p>
[QUOTE="Simon T. Vesper, post: 7411606, member: 6949304"] There's quite a bit to discuss here, but I want to focus for a moment on just the one item, relevant to the topic: (Emphasis is mine.) It's not a matter of this example being "advanced [I]to me[/I]." It's a matter of whether it fits the definition. What are these "nifty relationship mechanics?" Are they built upon a knowledgeable background? Did the authors of this game do research into the social sciences or psychology? How much do these mechanics interact with other mechanics in the game? Is there a wide array of synergistic options for the players, explicit or otherwise? (Solid, reliable relationship mechanics is something I've been after for some time ~ I can see many ways that my game would improve if I had [URL=https://crossingtheverse.wordpress.com/2018/02/28/influencing-npc-behavior/]something... better[/URL] ~ and you brought this up by happenstance, without specific prompting by me defining a goal. That makes this exchange a win. Thank you.) Again, this isn't meant as a moral judgment. I don't mean to imply that non-advanced games are inherently inferior or that we shouldn't play them. I'm simply looking for RPGs, supporting content, authors, blogs, literature, etc., that can be accurately described as advanced. If our audience isn't interested, that's fine too. But there are people out there who want something... more. I'm one of them ~ and by putting myself out there, asking the question, maybe I can help others find it. [/QUOTE]
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