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Looking for adventure/plot ideas for a single player assassin.
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<blockquote data-quote="JoshDemers" data-source="post: 6133785" data-attributes="member: 6746063"><p>An idea I've toyed with, but never got far with, was to have players play some of the NPCs. I think for a solo game this could be very cool. If your player's target is a person of some import, have him first play the part of the target's butler going about some mundane issues, dealing with the stresses of trying to anticipate every whim of his master, then, just as things start to get involved due to disgruntled servants, unruly guests and so on, have the player see his character show up at the window and let him switch roles. Maybe even let him narrate the butler's reaction. It could be a great way to co-tell the game with the player and get some ideas introduced into the game that you, the GM, would never have come up with on your own.</p></blockquote><p></p>
[QUOTE="JoshDemers, post: 6133785, member: 6746063"] An idea I've toyed with, but never got far with, was to have players play some of the NPCs. I think for a solo game this could be very cool. If your player's target is a person of some import, have him first play the part of the target's butler going about some mundane issues, dealing with the stresses of trying to anticipate every whim of his master, then, just as things start to get involved due to disgruntled servants, unruly guests and so on, have the player see his character show up at the window and let him switch roles. Maybe even let him narrate the butler's reaction. It could be a great way to co-tell the game with the player and get some ideas introduced into the game that you, the GM, would never have come up with on your own. [/QUOTE]
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Looking for adventure/plot ideas for a single player assassin.
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