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Looking for advice as a GM new to PF2e
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<blockquote data-quote="funny" data-source="post: 9728197" data-attributes="member: 7047582"><p>Some very good pieces of advice already. I also like the Beginner Box as it gradually introduces game mechanics.</p><p></p><p>I would suggest that you rely on your players to know their own character and class.</p><p>There are a lof of character options, and while it doesn't hurt to know them all, there are a lot.</p><p></p><p>Trust in the system and it's math - there are a few nooks and crannies, of course, but basically the encounter budget system works very well - while D&D5 CR system is more of a (very) wild guess.</p><p></p><p>Don't be afraid to just rule things ad hoc - Pathfinder2 has a lot of sub-systems and rules, but that does not mean you have to use every one of them. I encourage people to use skill challenges though, victory point subsystems often offer a better narrative then doing it all "on a map".</p><p></p><p>Encourage your players to find something different for their third action (which can also be the first): Recall knowledge, move into flanking position, demoralize, bon mot, there are lots of options. Trying to hit three times is boring and frustrating at once.</p></blockquote><p></p>
[QUOTE="funny, post: 9728197, member: 7047582"] Some very good pieces of advice already. I also like the Beginner Box as it gradually introduces game mechanics. I would suggest that you rely on your players to know their own character and class. There are a lof of character options, and while it doesn't hurt to know them all, there are a lot. Trust in the system and it's math - there are a few nooks and crannies, of course, but basically the encounter budget system works very well - while D&D5 CR system is more of a (very) wild guess. Don't be afraid to just rule things ad hoc - Pathfinder2 has a lot of sub-systems and rules, but that does not mean you have to use every one of them. I encourage people to use skill challenges though, victory point subsystems often offer a better narrative then doing it all "on a map". Encourage your players to find something different for their third action (which can also be the first): Recall knowledge, move into flanking position, demoralize, bon mot, there are lots of options. Trying to hit three times is boring and frustrating at once. [/QUOTE]
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