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Looking for advice for a Caster Character
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<blockquote data-quote="vulcan_idic" data-source="post: 2693950" data-attributes="member: 19615"><p>I'm looking for some advice about what kind of caster character to make.</p><p></p><p>I'm currently playing in an Eberron Campaign. We're at 3rd level and I've begun to realize I made some poor decisions through the course of character creation - I tried to do too many things with one character so he is minimally skilled at a huge number of things (Warforged Fighter/Artificer/Kineticist).</p><p></p><p>I have decided to change characters. The one thing my DM said was he would like it if I went with a caster character of some sort as our current group is almost entirely melee more or less (a rogue, a scout, and a modified monk moving towards Kensai), and we've already come across a few situations - such as a swarm and a bright naga - that a caster would have been a big help for. I said I would. It should also be mentioned that the characters in the group tend to the agressive side (the scout is a shifter who is quite antisocial and the modified monk is calm and reserved but basically goes into a berserker/bloodthirsy/brutally efficient trance in combat).</p><p></p><p>I generally have a few goals with characters - </p><p></p><p>(1) I like to be self-sufficient. This is why Monks appeal to me in general. Take away all their fancy equiptment and you haven't inhibited them much at all. This is also why my last character was Warforged.</p><p></p><p>(2) I like to be able to do cool things. Blindsight, scent, darkvision - I like to be able to detect things in many ways. Or breathe underwater (or lack the need to breathe at all).</p><p></p><p>(3) I like to be a utility knife character. I'm not necesarily a big weapon dealing all kinds of damage, but I want to be a force multiplier for others (combat wise) and outside of combat be able to really help with utility kinds of things. For example, the Warforged was great because I didn't sleep and could be the night watchman providing a unque, greatly appreciated role for the group.</p><p></p><p>Based on these things a druid or sorcerer character might be best, I guess, but I really don't know, I don't play casters much at all, and I don't know how to go about designing them well.</p><p></p><p>Anyway, I appreciate any and all advice on this!! Thank you all!!</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2693950, member: 19615"] I'm looking for some advice about what kind of caster character to make. I'm currently playing in an Eberron Campaign. We're at 3rd level and I've begun to realize I made some poor decisions through the course of character creation - I tried to do too many things with one character so he is minimally skilled at a huge number of things (Warforged Fighter/Artificer/Kineticist). I have decided to change characters. The one thing my DM said was he would like it if I went with a caster character of some sort as our current group is almost entirely melee more or less (a rogue, a scout, and a modified monk moving towards Kensai), and we've already come across a few situations - such as a swarm and a bright naga - that a caster would have been a big help for. I said I would. It should also be mentioned that the characters in the group tend to the agressive side (the scout is a shifter who is quite antisocial and the modified monk is calm and reserved but basically goes into a berserker/bloodthirsy/brutally efficient trance in combat). I generally have a few goals with characters - (1) I like to be self-sufficient. This is why Monks appeal to me in general. Take away all their fancy equiptment and you haven't inhibited them much at all. This is also why my last character was Warforged. (2) I like to be able to do cool things. Blindsight, scent, darkvision - I like to be able to detect things in many ways. Or breathe underwater (or lack the need to breathe at all). (3) I like to be a utility knife character. I'm not necesarily a big weapon dealing all kinds of damage, but I want to be a force multiplier for others (combat wise) and outside of combat be able to really help with utility kinds of things. For example, the Warforged was great because I didn't sleep and could be the night watchman providing a unque, greatly appreciated role for the group. Based on these things a druid or sorcerer character might be best, I guess, but I really don't know, I don't play casters much at all, and I don't know how to go about designing them well. Anyway, I appreciate any and all advice on this!! Thank you all!! [/QUOTE]
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