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Looking for advice for a Caster Character
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<blockquote data-quote="wolff96" data-source="post: 2694513" data-attributes="member: 342"><p>It's hard to give advice without knowing more specifically what you like, but I'll take a stab at it.</p><p></p><p>Sorcerers are powerful, assuming you choose their spell list well. They have a tendency to devolve into artillery turrets in some player's hands, but that may be what you like.</p><p></p><p>Druids are one of the most underrated classes in the game. Their spell list isn't as versatile as a Cleric's list, nor do they get the armor. However, they have some real gems on their spell list (Flame Strike wands, ahoy!) and have significant battlefield control spells. On top of that, Wild Shape is decent for combat and incredible for scouting, exploring, and escaping detection. </p><p></p><p>If you want my recommendation, play a druid (and experiment with some of the Eberron sects as Patryn mentioned). You get a LOT of utility from Wildshape if you use the forms you have available, you've got good combat survivability, and the Summon Nature's Ally list is pretty potent as well. Take Natural Casting (cast while Wild-shaped) for maximum adaptability. </p><p></p><p>One more thing: Scribe Scroll. A druid has a lot of spells that are EXCEEDINGLY specialized but incredibly powerful for that ONE USE. (Quench springs immediately to mind.) You don't need to take the feat if you don't want, but try to buy/acquire scrolls that cover those situations. That way, you can memorize the artillery and utility spells, then bust out the battle-changing specialty spell when it's needed.</p></blockquote><p></p>
[QUOTE="wolff96, post: 2694513, member: 342"] It's hard to give advice without knowing more specifically what you like, but I'll take a stab at it. Sorcerers are powerful, assuming you choose their spell list well. They have a tendency to devolve into artillery turrets in some player's hands, but that may be what you like. Druids are one of the most underrated classes in the game. Their spell list isn't as versatile as a Cleric's list, nor do they get the armor. However, they have some real gems on their spell list (Flame Strike wands, ahoy!) and have significant battlefield control spells. On top of that, Wild Shape is decent for combat and incredible for scouting, exploring, and escaping detection. If you want my recommendation, play a druid (and experiment with some of the Eberron sects as Patryn mentioned). You get a LOT of utility from Wildshape if you use the forms you have available, you've got good combat survivability, and the Summon Nature's Ally list is pretty potent as well. Take Natural Casting (cast while Wild-shaped) for maximum adaptability. One more thing: Scribe Scroll. A druid has a lot of spells that are EXCEEDINGLY specialized but incredibly powerful for that ONE USE. (Quench springs immediately to mind.) You don't need to take the feat if you don't want, but try to buy/acquire scrolls that cover those situations. That way, you can memorize the artillery and utility spells, then bust out the battle-changing specialty spell when it's needed. [/QUOTE]
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