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Looking for advice for a Caster Character
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2694734" data-attributes="member: 23094"><p>Duh! Missed it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Yes, actually, I rather like the druids I've played (who are, unfortunately, rather limited in number). </p><p></p><p>I bring them up because, in your list of "things you'd like to do," druids have a fair shot of getting all of them either through specific class abilities or through things like wildshape and spells. Need to go underwater? Wildshape into a fish or shark. Need blinsight? Bat's your answer!</p><p></p><p>There's also a line of feats in Complete Adventurer called [Wild] feats (and they may be elsewhere as well). They allow you to spend a use of Wildshape to gain specific abilities (similar to the [Divine] line of feats which are powered via Turn Undead attempts). There's things like Blindsense (spend 1 Wildshape to gain Blindsense 30' for 1 minute / level).</p><p></p><p>The sects in Eberron are optional; you certainly aren't required to belong to any of them. However, "membership has its privileges." Generally, these take the form of a bonus to saves, additional class skills, and additional spells.</p><p></p><p>For instance, being an initiated member of the Gatekeepers gives you a saving throw bonus against the spell-like and supernatural abilities of aberrations, Knowledge (The Planes) as a class skills, and one additional spell on your spell list at each level (things like Protection from Evil, Banishment, and Imprisonment).</p><p></p><p>Or, you could be a member of the Ashbound - a group of druids who see arcane magic as an abomination. Your summonings get a large bonus.</p><p></p><p>They also give you a pretty quick hook into the Eberron world. The Gatekeepers are the line of druids descended from the survivors of the druidic circles who bound the Daelkyr and others into Khyber. You travel the world, finding places where the seals are weakening, and reinforce them. Maybe you're an Ashbound, and your goal is to end the existence of warforged.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2694734, member: 23094"] Duh! Missed it! :D Yes, actually, I rather like the druids I've played (who are, unfortunately, rather limited in number). I bring them up because, in your list of "things you'd like to do," druids have a fair shot of getting all of them either through specific class abilities or through things like wildshape and spells. Need to go underwater? Wildshape into a fish or shark. Need blinsight? Bat's your answer! There's also a line of feats in Complete Adventurer called [Wild] feats (and they may be elsewhere as well). They allow you to spend a use of Wildshape to gain specific abilities (similar to the [Divine] line of feats which are powered via Turn Undead attempts). There's things like Blindsense (spend 1 Wildshape to gain Blindsense 30' for 1 minute / level). The sects in Eberron are optional; you certainly aren't required to belong to any of them. However, "membership has its privileges." Generally, these take the form of a bonus to saves, additional class skills, and additional spells. For instance, being an initiated member of the Gatekeepers gives you a saving throw bonus against the spell-like and supernatural abilities of aberrations, Knowledge (The Planes) as a class skills, and one additional spell on your spell list at each level (things like Protection from Evil, Banishment, and Imprisonment). Or, you could be a member of the Ashbound - a group of druids who see arcane magic as an abomination. Your summonings get a large bonus. They also give you a pretty quick hook into the Eberron world. The Gatekeepers are the line of druids descended from the survivors of the druidic circles who bound the Daelkyr and others into Khyber. You travel the world, finding places where the seals are weakening, and reinforce them. Maybe you're an Ashbound, and your goal is to end the existence of warforged. [/QUOTE]
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