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Looking for advice on a Boss Fight- Summoner
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<blockquote data-quote="Dingo333" data-source="post: 5766377" data-attributes="member: 6672910"><p>First, no wonder they are having it easy, a party of 6 with 3 very powerful classes (Inquisitor, Oracle and Sorcerer) and 3 powerful classes (Witch, Pally, and Monk). I recommend using the advanced template on all the encounters, might make it a little more fair.</p><p></p><p>Now, for the summoner</p><p></p><p>He has access to 4th level spells. Which means he can cast Evo Surge and Evo Surge Greater.</p><p></p><p>Drop Large Size and Ability Boost Con, 8 points back for you</p><p></p><p>Use Evo Surge to make him Large, a 3rd level spell is better in this case.</p><p></p><p>After Making him Large, G Evo Surge to make him have a Breath Weapon (8d6 DC 18)</p><p></p><p>Also, you can use summoning Spells while your eidolon is out, but not the spell like ability. It is a good plan to have him in flight (say 40 ft up) and summon a beastie or 2 from the air. </p><p></p><p>Your Eidolon can have 5 natural attacks, use them</p><p></p><p>One of my favorite ways to build an eidolon is a flying sphegetti monster.</p><p>Biped</p><p>Bite (1.5 str)</p><p>Tentacle x4</p><p>Improved Damage Tentacle</p><p>Reach Tentacle</p><p>Flight (Perfect)</p><p>Improved Damage Bite</p><p>Reach Bite</p><p>Pounce</p><p></p><p>This Uses 14 points and give 5 attacks with a 26 STR and 15ft Reach, not to mention the to hit is +16 bite/ +14 Tentacle (x4)</p><p></p><p>Damage is 3d6+12 Bite and 2d6 +4 Tentacle</p><p></p><p>Feats For Him</p><p>1 Toughness</p><p>2 Improved Natural Armor</p><p>3 Improved Natural Attack Tentacle</p><p>4 Improved Natural Attack Bite</p><p></p><p>In the end, it is your baddie, but this build should be slightly stronger then what you have and throw a good fight</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5766377, member: 6672910"] First, no wonder they are having it easy, a party of 6 with 3 very powerful classes (Inquisitor, Oracle and Sorcerer) and 3 powerful classes (Witch, Pally, and Monk). I recommend using the advanced template on all the encounters, might make it a little more fair. Now, for the summoner He has access to 4th level spells. Which means he can cast Evo Surge and Evo Surge Greater. Drop Large Size and Ability Boost Con, 8 points back for you Use Evo Surge to make him Large, a 3rd level spell is better in this case. After Making him Large, G Evo Surge to make him have a Breath Weapon (8d6 DC 18) Also, you can use summoning Spells while your eidolon is out, but not the spell like ability. It is a good plan to have him in flight (say 40 ft up) and summon a beastie or 2 from the air. Your Eidolon can have 5 natural attacks, use them One of my favorite ways to build an eidolon is a flying sphegetti monster. Biped Bite (1.5 str) Tentacle x4 Improved Damage Tentacle Reach Tentacle Flight (Perfect) Improved Damage Bite Reach Bite Pounce This Uses 14 points and give 5 attacks with a 26 STR and 15ft Reach, not to mention the to hit is +16 bite/ +14 Tentacle (x4) Damage is 3d6+12 Bite and 2d6 +4 Tentacle Feats For Him 1 Toughness 2 Improved Natural Armor 3 Improved Natural Attack Tentacle 4 Improved Natural Attack Bite In the end, it is your baddie, but this build should be slightly stronger then what you have and throw a good fight [/QUOTE]
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Looking for advice on a Boss Fight- Summoner
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