Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for advice on my homebrew campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manhattanguy" data-source="post: 4329991" data-attributes="member: 70864"><p>Thanks for your thoughts, everyone.</p><p></p><p><strong>Nerdronomicon</strong>, my thought was that the city wouldn't be cut off at its walls, but would be able to trade with the nearby countryside (say, up to a day's ride away). That would allow them to import crops and so forth. The city's economy wouldn't be thriving by any stretch of the imagination, but with thousands of residents and more in the nearby countryside, they'd be able to have just enough trade to keep people marginally productive.</p><p></p><p>I imagine that the other cities might have a number of different reactions to being contacted, but would expect that most of them would be starting to reach out themselves. I like to think I can get some interesting plots with cities allying with each other, going to war, falling under sway of large religious or military orders, and so forth.</p><p></p><p>I figure the PCs would be hired by the government on behalf of the guilds. My thought was that the guilds would be anxious to re-establish foreign markets. I figure that the government would hire a number of characters including the PCs, and would send them on similar missions. I picture the PCs as being more or less on the same team as the other characters, allowing for the possibility of recurring friendly NPCs, "rescue your colleagues" missions, and so forth.</p><p></p><p><strong>Magnusmalkus</strong>, I agree with you on the Points of Light. It's an interesting concept, but a lot of it doesn't seem to make much sense when you really start to think about it. I already told my players the general concept, though, and they all seem reasonably excited about it, so I'm going to try to make it work even if I can't explain things as well as I'd like. </p><p></p><p><strong>Eosin</strong>, I really like your ideas. My working theory is that the barbarians and monsters that cut the cities off from each other were brought about (through magic, pacts, old-fashioned bribery, and so forth) by agents of the militaristic, land-based empire that used to rule much of the continent but was defeated by an upstart centuries ago. I figure that their "Doomsday Plan" could have been to effectively end most inter-city contact, reducing the world to...well, points of light, so that the core city of that empire could rise from the ashes to re-establish its dominion over the continent. This plotline would be revealed only slowly, coming into fruition probably somewhere in mid- to late-paragon tier.</p><p></p><p>I'm intrigued by your idea that the city hasn't received a single visitor in generations. I was thinking that contact between cities would be almost non-existent, but that the PCs would gradually learn that there had, in fact, been some contact with other cities during the dark ages. My thought is that religious orders would maintain some sporadic contact with their brethren in other cities (with visions and so forth from the gods serving to keep the churches in fairly close doctrinal alignment), while a handful of knightly orders would take it upon themselves to do something similar on a secular level. All of these contacts, however, would be little known and not of much interest to the average person in town. I'd imagine these contacts, by the way, as maybe just a few devoted, well-equipped, well-trained pilgrims that would make it abroad and back every decade or so. But your idea is very interesting, and I really like your suggested plot elements.</p><p></p><p>Thank you all for your thoughts; I really appreciate it.</p></blockquote><p></p>
[QUOTE="Manhattanguy, post: 4329991, member: 70864"] Thanks for your thoughts, everyone. [B]Nerdronomicon[/B], my thought was that the city wouldn't be cut off at its walls, but would be able to trade with the nearby countryside (say, up to a day's ride away). That would allow them to import crops and so forth. The city's economy wouldn't be thriving by any stretch of the imagination, but with thousands of residents and more in the nearby countryside, they'd be able to have just enough trade to keep people marginally productive. I imagine that the other cities might have a number of different reactions to being contacted, but would expect that most of them would be starting to reach out themselves. I like to think I can get some interesting plots with cities allying with each other, going to war, falling under sway of large religious or military orders, and so forth. I figure the PCs would be hired by the government on behalf of the guilds. My thought was that the guilds would be anxious to re-establish foreign markets. I figure that the government would hire a number of characters including the PCs, and would send them on similar missions. I picture the PCs as being more or less on the same team as the other characters, allowing for the possibility of recurring friendly NPCs, "rescue your colleagues" missions, and so forth. [B]Magnusmalkus[/B], I agree with you on the Points of Light. It's an interesting concept, but a lot of it doesn't seem to make much sense when you really start to think about it. I already told my players the general concept, though, and they all seem reasonably excited about it, so I'm going to try to make it work even if I can't explain things as well as I'd like. [B]Eosin[/B], I really like your ideas. My working theory is that the barbarians and monsters that cut the cities off from each other were brought about (through magic, pacts, old-fashioned bribery, and so forth) by agents of the militaristic, land-based empire that used to rule much of the continent but was defeated by an upstart centuries ago. I figure that their "Doomsday Plan" could have been to effectively end most inter-city contact, reducing the world to...well, points of light, so that the core city of that empire could rise from the ashes to re-establish its dominion over the continent. This plotline would be revealed only slowly, coming into fruition probably somewhere in mid- to late-paragon tier. I'm intrigued by your idea that the city hasn't received a single visitor in generations. I was thinking that contact between cities would be almost non-existent, but that the PCs would gradually learn that there had, in fact, been some contact with other cities during the dark ages. My thought is that religious orders would maintain some sporadic contact with their brethren in other cities (with visions and so forth from the gods serving to keep the churches in fairly close doctrinal alignment), while a handful of knightly orders would take it upon themselves to do something similar on a secular level. All of these contacts, however, would be little known and not of much interest to the average person in town. I'd imagine these contacts, by the way, as maybe just a few devoted, well-equipped, well-trained pilgrims that would make it abroad and back every decade or so. But your idea is very interesting, and I really like your suggested plot elements. Thank you all for your thoughts; I really appreciate it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for advice on my homebrew campaign setting
Top