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Looking for advice on my homebrew campaign setting
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<blockquote data-quote="Manhattanguy" data-source="post: 4330049" data-attributes="member: 70864"><p>Thanks, <strong>Rechan</strong>. Sorry I didn't respond to you in my earlier message; that's what I get for spending 2 hours writing a half page message.</p><p></p><p>Interesting ideas. I have to admit, when I read the part about the city dying, it actually upset me a little. I hadn't realized how attached I'd gotten to the city already, and I'd hope my players would get similarly attached, so I'm reluctant to do that to them. Some of my characters are pretty into coming up with interesting characters and doing some real role playing, while others...not so much (one of my players generally tries to avoid coming up with a backstory because "you'll just use it against me later"). But I'm going to really try hard to get them to come up with fairly well-developed backstories and will hope to give each of them a kind of arc, and I expect some of the PCs to ultimately rise to become guild leaders or something similar. </p><p></p><p>I love your idea about the planes; that could really be the central plot of the epic tier. And I really like the idea of the barbarian ruler leading his declining tribe, in a last ditch effort, against some of the cities. I may be reluctant to destroy the PCs' home city, but I'm not above destroying a well-liked ally.</p><p></p><p>I feel like things are starting to come together. I figure the characters will be exploring strange cities, with a basic idea of their history and previous culture, but with little idea of how things had changed. I figure that some of the nearby cities will be fairly recognizable, but that cities further out would have changed into something less recognizable. So, the characters will be exploring, and building their own network of friends and contacts, but the world will evolve in the meantime. Alliances will be forged, and some will break apart; wars will be fought; cities will be destroyed. As the PCs grow in power, they will begin to have a real effect on how things develop, possibly bringing some cities into friendly relations with Three Rivers or driving them to war. Eventually, they find out that someone is pulling the strings for evil purposes, and they'll have to deal with it. And then they'll find out that was just the beginning.</p><p></p><p>I think things are starting to shape up. Thanks again!</p></blockquote><p></p>
[QUOTE="Manhattanguy, post: 4330049, member: 70864"] Thanks, [B]Rechan[/B]. Sorry I didn't respond to you in my earlier message; that's what I get for spending 2 hours writing a half page message. Interesting ideas. I have to admit, when I read the part about the city dying, it actually upset me a little. I hadn't realized how attached I'd gotten to the city already, and I'd hope my players would get similarly attached, so I'm reluctant to do that to them. Some of my characters are pretty into coming up with interesting characters and doing some real role playing, while others...not so much (one of my players generally tries to avoid coming up with a backstory because "you'll just use it against me later"). But I'm going to really try hard to get them to come up with fairly well-developed backstories and will hope to give each of them a kind of arc, and I expect some of the PCs to ultimately rise to become guild leaders or something similar. I love your idea about the planes; that could really be the central plot of the epic tier. And I really like the idea of the barbarian ruler leading his declining tribe, in a last ditch effort, against some of the cities. I may be reluctant to destroy the PCs' home city, but I'm not above destroying a well-liked ally. I feel like things are starting to come together. I figure the characters will be exploring strange cities, with a basic idea of their history and previous culture, but with little idea of how things had changed. I figure that some of the nearby cities will be fairly recognizable, but that cities further out would have changed into something less recognizable. So, the characters will be exploring, and building their own network of friends and contacts, but the world will evolve in the meantime. Alliances will be forged, and some will break apart; wars will be fought; cities will be destroyed. As the PCs grow in power, they will begin to have a real effect on how things develop, possibly bringing some cities into friendly relations with Three Rivers or driving them to war. Eventually, they find out that someone is pulling the strings for evil purposes, and they'll have to deal with it. And then they'll find out that was just the beginning. I think things are starting to shape up. Thanks again! [/QUOTE]
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