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General Tabletop Discussion
*Dungeons & Dragons
Looking for advice on my homebrew campaign setting
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<blockquote data-quote="Aventar" data-source="post: 4377953" data-attributes="member: 16128"><p>Okay this may not be a perfect example for what you want, but I couldn't help but think of the movie version of Aeon FLux. </p><p></p><p></p><p></p><p>**SPOILER ALERT***</p><p></p><p></p><p></p><p></p><p></p><p>Okay so essentially the reason I bring it up is that the city itself is an isolated entity of quite a few people after a plague. No one has stepped foot outside the city in hundreds of years and they have forgotten what the world outside the city was like and are afraid of it. Also they engineered their own crops and trade goods and have a "utopian-esque" society, with the obvious dark underbelly. </p><p></p><p></p><p>This gives you a few models and choices to pick up, such as ideas on rituals that produce crops so as to not need trade from outside the city, as well as specially kept sections of the rivers within city walls that they culture seafood and the like. With rituals and magic in general it isn't far fetched idea that maybe the city has used magic for x hundred years to keep its self self sufficient, and now the supplies or magic components for the rituals are running out (think fossil fuels now, such as I dunno OIL) and now prices are going up and life itself is getting interrupted by the shift in economics. So suddenly the various guilds have to gain some new source of wealth and produce to fuel their power schemes. This gives you both a reason to send out pcs to find some of the forgotten towns as well as recources and gives you political machinations to work with. ALso there is a campaign idea on the wizards forum called Let the residium flow, that opens up some of the ideas for you (a good read) that if you remove the airships and the communication between towns, it works for what you need.</p></blockquote><p></p>
[QUOTE="Aventar, post: 4377953, member: 16128"] Okay this may not be a perfect example for what you want, but I couldn't help but think of the movie version of Aeon FLux. **SPOILER ALERT*** Okay so essentially the reason I bring it up is that the city itself is an isolated entity of quite a few people after a plague. No one has stepped foot outside the city in hundreds of years and they have forgotten what the world outside the city was like and are afraid of it. Also they engineered their own crops and trade goods and have a "utopian-esque" society, with the obvious dark underbelly. This gives you a few models and choices to pick up, such as ideas on rituals that produce crops so as to not need trade from outside the city, as well as specially kept sections of the rivers within city walls that they culture seafood and the like. With rituals and magic in general it isn't far fetched idea that maybe the city has used magic for x hundred years to keep its self self sufficient, and now the supplies or magic components for the rituals are running out (think fossil fuels now, such as I dunno OIL) and now prices are going up and life itself is getting interrupted by the shift in economics. So suddenly the various guilds have to gain some new source of wealth and produce to fuel their power schemes. This gives you both a reason to send out pcs to find some of the forgotten towns as well as recources and gives you political machinations to work with. ALso there is a campaign idea on the wizards forum called Let the residium flow, that opens up some of the ideas for you (a good read) that if you remove the airships and the communication between towns, it works for what you need. [/QUOTE]
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Looking for advice on my homebrew campaign setting
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