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Looking for advice on running WotBS 5e
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<blockquote data-quote="Tormyr" data-source="post: 7952215" data-attributes="member: 6776887"><p>Thanks for the feedback, a couple things to note:</p><ol> <li data-xf-list-type="ol">Yes, Shealis is tough, but if the heroes get the jump on her, she will not have a chance to attack and is usually all alone. <em>War of the Burning Sky</em> can be difficult for groups whose primary response is to beat everything senseless first. Stealth, subterfuge, and making allies of enemies are all really important over the course of the campaign. In my game, the heroes failed to steal Shealis's component pouch. She fired off her <em>fireballs</em> but Diogenes was nearby to <em>counterspell</em> them. In the end, the heroes managed to capture her and negotiate to see the intelligence (and copy a few pages). Shalosha then brought the intelligence to the war council in adventure 3 <em>Shelter from the Storm</em>. The good thing about the encounters is that there are a lot of levers you can pull to adjust the difficulty. In many cases (such as this one) an extra ally is nearby, or extra enemies can arrive (or retreat), but the bulk of the enemies in this campaign are people, not monsters. If their first response is always to attack, it is likely going to come back to bite them eventually.</li> <li data-xf-list-type="ol">It is a difficult balance with some maps on Roll20. For multi-level maps such as Gabal's tower, it works better to keep everyone on the same Roll20 page if possible. It makes things a bit unwieldy, but Roll20's initiative is run on a per-token basis. You cannot move a token between pages; only copies of tokens can be made on other pages, and a player cannot see the initiative of any tokens (including their own) that are not on the page they are on. This makes multi-level battles on different map pages not work well. As for Fog of War, there are several tutorials, and you can check the forums, but the lighting system is getting an overhaul in April, so all of the adventures will need to be updated at that point.</li> <li data-xf-list-type="ol">Thanks! The 4e version had some extra maps that I was able to make use of.</li> <li data-xf-list-type="ol">Get ready for a lot of interesting consequences from how things go. The adventures only describe one way things might happen, and the early adventures all warn against railroading the players. It sounds like you had set up some nice cause and effect of their actions and how the earlier encounter had gone. In my game, one of the heroes was having a bit of a mental breakdown after his love was killed. He blamed Ragesia and started executing some of General Magdus's soldiers that the heroes had captured. When they met General Magdus later, he was excluded from any negotiations.</li> <li data-xf-list-type="ol">The casting time for <em>prayer of healing</em> is 10 minutes. That caught me out the first time I had it in one of my games.</li> </ol></blockquote><p></p>
[QUOTE="Tormyr, post: 7952215, member: 6776887"] Thanks for the feedback, a couple things to note: [LIST=1] [*]Yes, Shealis is tough, but if the heroes get the jump on her, she will not have a chance to attack and is usually all alone. [I]War of the Burning Sky[/I] can be difficult for groups whose primary response is to beat everything senseless first. Stealth, subterfuge, and making allies of enemies are all really important over the course of the campaign. In my game, the heroes failed to steal Shealis's component pouch. She fired off her [I]fireballs[/I] but Diogenes was nearby to [I]counterspell[/I] them. In the end, the heroes managed to capture her and negotiate to see the intelligence (and copy a few pages). Shalosha then brought the intelligence to the war council in adventure 3 [I]Shelter from the Storm[/I]. The good thing about the encounters is that there are a lot of levers you can pull to adjust the difficulty. In many cases (such as this one) an extra ally is nearby, or extra enemies can arrive (or retreat), but the bulk of the enemies in this campaign are people, not monsters. If their first response is always to attack, it is likely going to come back to bite them eventually. [*]It is a difficult balance with some maps on Roll20. For multi-level maps such as Gabal's tower, it works better to keep everyone on the same Roll20 page if possible. It makes things a bit unwieldy, but Roll20's initiative is run on a per-token basis. You cannot move a token between pages; only copies of tokens can be made on other pages, and a player cannot see the initiative of any tokens (including their own) that are not on the page they are on. This makes multi-level battles on different map pages not work well. As for Fog of War, there are several tutorials, and you can check the forums, but the lighting system is getting an overhaul in April, so all of the adventures will need to be updated at that point. [*]Thanks! The 4e version had some extra maps that I was able to make use of. [*]Get ready for a lot of interesting consequences from how things go. The adventures only describe one way things might happen, and the early adventures all warn against railroading the players. It sounds like you had set up some nice cause and effect of their actions and how the earlier encounter had gone. In my game, one of the heroes was having a bit of a mental breakdown after his love was killed. He blamed Ragesia and started executing some of General Magdus's soldiers that the heroes had captured. When they met General Magdus later, he was excluded from any negotiations. [*]The casting time for [I]prayer of healing[/I] is 10 minutes. That caught me out the first time I had it in one of my games. [/LIST] [/QUOTE]
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