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General Tabletop Discussion
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Looking for advice on starting a store & initial inventory
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<blockquote data-quote="FitzTheRuke" data-source="post: 9558781" data-attributes="member: 59816"><p>Hiya! I'm probably one of the folks you can talk to about this. I've owned a Comic and Game store for 31 years. </p><p></p><p>In my experience, you can expect your discount to be about 40% off - or to look at it another way, your cost is 60% of retail. This may not take into account shipping charges, which are insane at the moment. So, in the discussion above, you may have trouble matching MSRP even <em>without</em> charging "keystone". Or you <em>can</em>, but you just won't have very good margins. But then, so what else is new? You're in it for the love, right?</p><p></p><p>Right? Because it's a lot of work, and the money ain't great. </p><p></p><p>That said, it's <em>awesome</em> to do and you really <em>can</em> make a decent living, once your volume gets to the right place. For me, I now make enough to support a family of four, but it took me about ten years to get there. I never <em>lost</em> money doing it, but I didn't make much during my first decade. Luckily for me, I was young then, and didn't have much in the way of expenses either.</p><p></p><p>OTOH, perhaps you can make up for low margins on games, with your coffee sales. I have no idea how to run a coffee shop. If you have <em>that</em> in place, I can see the two sides of your business bouncing off each other in positive ways. </p><p></p><p>If you're lucky, you can get the business to the point (like I often do) where you can run games while your employees do the clerk-thing (or in your case, barista-thing). Treat the employees well. You'll want them to stick around.</p><p></p><p>Any questions?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9558781, member: 59816"] Hiya! I'm probably one of the folks you can talk to about this. I've owned a Comic and Game store for 31 years. In my experience, you can expect your discount to be about 40% off - or to look at it another way, your cost is 60% of retail. This may not take into account shipping charges, which are insane at the moment. So, in the discussion above, you may have trouble matching MSRP even [I]without[/I] charging "keystone". Or you [I]can[/I], but you just won't have very good margins. But then, so what else is new? You're in it for the love, right? Right? Because it's a lot of work, and the money ain't great. That said, it's [I]awesome[/I] to do and you really [I]can[/I] make a decent living, once your volume gets to the right place. For me, I now make enough to support a family of four, but it took me about ten years to get there. I never [I]lost[/I] money doing it, but I didn't make much during my first decade. Luckily for me, I was young then, and didn't have much in the way of expenses either. OTOH, perhaps you can make up for low margins on games, with your coffee sales. I have no idea how to run a coffee shop. If you have [I]that[/I] in place, I can see the two sides of your business bouncing off each other in positive ways. If you're lucky, you can get the business to the point (like I often do) where you can run games while your employees do the clerk-thing (or in your case, barista-thing). Treat the employees well. You'll want them to stick around. Any questions? [/QUOTE]
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