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Looking for alternatives to official Epic rules
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<blockquote data-quote="Tessarael" data-source="post: 1912328" data-attributes="member: 12909"><p>Sorry, I don't recall any specific threads on this. I have discussed it extensively with one or two roleplaying friends of mine. </p><p></p><p>Power-wise, there's nothing wrong with it. One issue may be that it changes things thematically - wait ... the Rogue 20/Fighter 20 now has as good BAB as the Barbarian 20/Fighter 20. Then again, that would still be the case if it was Fighter 20/Rogue 20.</p><p></p><p>One problem is that BAB and save progression no longer have any impact beyond 20th. That messes things up with non-epic class levels, as BAB is a significant component of the power for Fighter-type classes. My fix to that is to give BAB 1/1 classes +1 damage/level beyond 20th, BAB 3/4 classes get +1 damage/2 levels beyond 20th, and BAB 1/2 classes get no additional damage. This is roughly equivalent to the character getting the extra attack bonus (i.e. +1/2 levels for BAB 1/1 vs. BAB 1/2) and then using it with Power Attack to increase damage.</p><p></p><p>One other thing: I would use fractional BAB and saves with this rule. You don't want to see strange high level builds that get massive 20th level saves by taking many classes. i.e. The minimum base save at 20th level should be +6, and the maximum should be +12. You get +1/3 levels with a poor save class, +1/2 levels with a good save class, and a one-time bonus of +2 if you have a class with a good save. e.g. Fighter 1/Rogue 19 should have Fortitude save of +2 (for Fighter good save) +1/2 (Fighter 1) + 19/3 (Rogue 19) = 8.83, rounding down to +8 Fortitude save at 20th level.</p><p></p><p>One other problem with the ELH is that epic feats vary significantly in power. Blinding Speed is crappy compared to Boots of Speed, giving 5 rounds of Haste rather than 10 with the Boots of Speed. I don't know a good fix to this, other than trying to rate the feats individually ala Sean Reynolds' feat point system. I would consider making an epic feat worth two normal feats - that will give epic progression a bit more of a power feel, but may result in too many feats in some people's opinion (e.g. Fighter will be less unique at high levels).</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1912328, member: 12909"] Sorry, I don't recall any specific threads on this. I have discussed it extensively with one or two roleplaying friends of mine. Power-wise, there's nothing wrong with it. One issue may be that it changes things thematically - wait ... the Rogue 20/Fighter 20 now has as good BAB as the Barbarian 20/Fighter 20. Then again, that would still be the case if it was Fighter 20/Rogue 20. One problem is that BAB and save progression no longer have any impact beyond 20th. That messes things up with non-epic class levels, as BAB is a significant component of the power for Fighter-type classes. My fix to that is to give BAB 1/1 classes +1 damage/level beyond 20th, BAB 3/4 classes get +1 damage/2 levels beyond 20th, and BAB 1/2 classes get no additional damage. This is roughly equivalent to the character getting the extra attack bonus (i.e. +1/2 levels for BAB 1/1 vs. BAB 1/2) and then using it with Power Attack to increase damage. One other thing: I would use fractional BAB and saves with this rule. You don't want to see strange high level builds that get massive 20th level saves by taking many classes. i.e. The minimum base save at 20th level should be +6, and the maximum should be +12. You get +1/3 levels with a poor save class, +1/2 levels with a good save class, and a one-time bonus of +2 if you have a class with a good save. e.g. Fighter 1/Rogue 19 should have Fortitude save of +2 (for Fighter good save) +1/2 (Fighter 1) + 19/3 (Rogue 19) = 8.83, rounding down to +8 Fortitude save at 20th level. One other problem with the ELH is that epic feats vary significantly in power. Blinding Speed is crappy compared to Boots of Speed, giving 5 rounds of Haste rather than 10 with the Boots of Speed. I don't know a good fix to this, other than trying to rate the feats individually ala Sean Reynolds' feat point system. I would consider making an epic feat worth two normal feats - that will give epic progression a bit more of a power feel, but may result in too many feats in some people's opinion (e.g. Fighter will be less unique at high levels). [/QUOTE]
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