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General Tabletop Discussion
*Pathfinder & Starfinder
Looking for alternatives to official Epic rules
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<blockquote data-quote="Tessarael" data-source="post: 1912346" data-attributes="member: 12909"><p>I think epic feats, while not well-balanced in power versus each other, are okay. There isn't anything majorly broken, and the one or two revisions out there fixed a couple of issues (e.g. Automatic Quicken Spell only gives 0th, 1st, 2nd, taking it again gives 3rd, 4th, etc. - revision is in Complete Arcane epic feat section).</p><p></p><p>The epic spell rules don't work. They're complicated, and they can be seriously rorted. There needs to be a better approach, though I don't have a solution here for you. My other concern is that you want non-spellcasters also to be relatively equal in power at epic levels ... sure maybe the Fighter and Rogue will lag the epic Wizard and Cleric a bit, but you don't want them getting left behind unable to do anything legendary. In that respect, I'd prefer to see a system which gave all the classes some legendary abilities that don't upset game balance much. e.g. I can picture an epic strong Fighter being able to do an Earthquake spell type of effect by thumping the ground.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1912346, member: 12909"] I think epic feats, while not well-balanced in power versus each other, are okay. There isn't anything majorly broken, and the one or two revisions out there fixed a couple of issues (e.g. Automatic Quicken Spell only gives 0th, 1st, 2nd, taking it again gives 3rd, 4th, etc. - revision is in Complete Arcane epic feat section). The epic spell rules don't work. They're complicated, and they can be seriously rorted. There needs to be a better approach, though I don't have a solution here for you. My other concern is that you want non-spellcasters also to be relatively equal in power at epic levels ... sure maybe the Fighter and Rogue will lag the epic Wizard and Cleric a bit, but you don't want them getting left behind unable to do anything legendary. In that respect, I'd prefer to see a system which gave all the classes some legendary abilities that don't upset game balance much. e.g. I can picture an epic strong Fighter being able to do an Earthquake spell type of effect by thumping the ground. [/QUOTE]
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Looking for alternatives to official Epic rules
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