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Looking for alternatives to official Epic rules
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<blockquote data-quote="WizarDru" data-source="post: 1913212" data-attributes="member: 151"><p>Yeah, you said that last year, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p> My experiences with Epic-Level have been mostly non-evident. The party is now comprised of 23rd and 24th level characters. One of the characters is now caught in a web involving one of the bad guys trying to make him a deity, and his decision as to whether to pursue it or not. (long story)</p><p> </p><p> Generally, I've followed the main epic progression, with a few changes. First, I generally ignore any Epic restrictions on some feats. They become on a purely 'does it suit the character, is it balanced, is it fun?' basis. These people frighten countries, for pity's sake. I'm glad BAB and saves don't progress as before, or they'd lose all meaning. The 23rd level paladin is dropping ancient dragons in two to three hits, sometimes. They took out the Lich Queen of the Githyanki (Dungeon #100) and her pet red dragon before they were all Epic, so I just learned to let things play out as they will.</p><p> </p><p> Epic Spellcasting is, as mentioned, a COLOSSAL FAILURE. No sane PC would ever spend the skill points, time, gold and experience to acquire or research them. It's just not efficient, especially given how difficult they can be to cast. The only epic spells in the game are ones that were claimed as treasure, and these are cast only rarely. Most of the PCs were given a chance to retool their characters when the ELH came out (after we agreed to try epic progression), since some choices were penalized harshly (such as the cleric not buying up his Spellcraft, for example).</p><p> </p><p> The Epic Monsters vary in efficacy, some being cool and some being overrated. White Slaad, for example, have lots of kewl powers, but they still end up as cannon fodder, for the most part. Creatures like the one who jumps back and forth in time are just annoying. Last adventure, my players downed a Shadow of the Void advanced to CR 29, with only half the party available.</p><p> </p><p> Implement any of the suggestions concerning massive damage saves. Doing 50 points in a round is no longer hard, and character death will be much more frequent (and irritating, not necessarily dangerous) at these levels. Some epic monsters deal the hurt so fast that even buffed barbarians go down in the first round. I generally only allow the 'massive damage doesn't tick at 50' rule for epic characters or creatures.</p><p> </p><p> There's lots of other stuff, too, if you want to hear me drone endlessly about this stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1913212, member: 151"] Yeah, you said that last year, too. ;) My experiences with Epic-Level have been mostly non-evident. The party is now comprised of 23rd and 24th level characters. One of the characters is now caught in a web involving one of the bad guys trying to make him a deity, and his decision as to whether to pursue it or not. (long story) Generally, I've followed the main epic progression, with a few changes. First, I generally ignore any Epic restrictions on some feats. They become on a purely 'does it suit the character, is it balanced, is it fun?' basis. These people frighten countries, for pity's sake. I'm glad BAB and saves don't progress as before, or they'd lose all meaning. The 23rd level paladin is dropping ancient dragons in two to three hits, sometimes. They took out the Lich Queen of the Githyanki (Dungeon #100) and her pet red dragon before they were all Epic, so I just learned to let things play out as they will. Epic Spellcasting is, as mentioned, a COLOSSAL FAILURE. No sane PC would ever spend the skill points, time, gold and experience to acquire or research them. It's just not efficient, especially given how difficult they can be to cast. The only epic spells in the game are ones that were claimed as treasure, and these are cast only rarely. Most of the PCs were given a chance to retool their characters when the ELH came out (after we agreed to try epic progression), since some choices were penalized harshly (such as the cleric not buying up his Spellcraft, for example). The Epic Monsters vary in efficacy, some being cool and some being overrated. White Slaad, for example, have lots of kewl powers, but they still end up as cannon fodder, for the most part. Creatures like the one who jumps back and forth in time are just annoying. Last adventure, my players downed a Shadow of the Void advanced to CR 29, with only half the party available. Implement any of the suggestions concerning massive damage saves. Doing 50 points in a round is no longer hard, and character death will be much more frequent (and irritating, not necessarily dangerous) at these levels. Some epic monsters deal the hurt so fast that even buffed barbarians go down in the first round. I generally only allow the 'massive damage doesn't tick at 50' rule for epic characters or creatures. There's lots of other stuff, too, if you want to hear me drone endlessly about this stuff. :) [/QUOTE]
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