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Looking for alternatives to official Epic rules
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<blockquote data-quote="poilbrun" data-source="post: 1913963" data-attributes="member: 532"><p>I don't like to reply for other people, but I have had a similar experience: the campaign started as 2nd edition, and for those who remember, you gained levels a lot more slowly than in 3rd, and it only got worse at higher level... When we switched to 3rd edition, the DM decided to keep the advancement speed similar to what it was before, which means A LOT slower than what the monsters we defeat would award.</p><p> </p><p>In 2e, there used to be story-based XP awards that helped a lot in the progression. In the 3e campaign I DM, I have stopped using those, as the monster XP is quite enough to make the characters level faster than I would have them. I have tried reducing the XP awards from fights, but then characters get too much equipment for their level, and when your characters have too much gear, it is difficult to actually balance an encounter. Anyway, at high-level, it becomes more and more difficult to find the middle ground between the stroll-in-the-park encounter and the TPK (total party kill, just in case!).</p></blockquote><p></p>
[QUOTE="poilbrun, post: 1913963, member: 532"] I don't like to reply for other people, but I have had a similar experience: the campaign started as 2nd edition, and for those who remember, you gained levels a lot more slowly than in 3rd, and it only got worse at higher level... When we switched to 3rd edition, the DM decided to keep the advancement speed similar to what it was before, which means A LOT slower than what the monsters we defeat would award. In 2e, there used to be story-based XP awards that helped a lot in the progression. In the 3e campaign I DM, I have stopped using those, as the monster XP is quite enough to make the characters level faster than I would have them. I have tried reducing the XP awards from fights, but then characters get too much equipment for their level, and when your characters have too much gear, it is difficult to actually balance an encounter. Anyway, at high-level, it becomes more and more difficult to find the middle ground between the stroll-in-the-park encounter and the TPK (total party kill, just in case!). [/QUOTE]
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