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Looking for an 8-9th lvl smackdown
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<blockquote data-quote="FoxWander" data-source="post: 1615037" data-attributes="member: 1356"><p>Thanks everyone for all the great ideas. In the end I wound up fiddling with all sorts of class/feat combos until my eyes were crossed but I came up with a decent character with all kinds of options. I wound up with even better stats because the DM wanted to see the "roll", which in this case was using the E-tools program. I got 18, 17, 16, 15, 15 and 14!! Guess he should have let me keep my original rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So anyway, here's the character I eventually came up with...</p><p></p><p>Human, Rogue 5 / Fighter 1 / Monk 2 (I went with human for the extra feat)</p><p>Str 18(22), Dex 18*, Con 16, Int 15, Wis 17*, Cha 14. (Dex and Wis got level bumps)</p><p>Feats: Imp. Initiative, Combat Expertise, Imp. Feint, Imp. Trip, Stunning Fist, Combat Reflexes, and Freeze the Lifeblood</p><p>Main Skills: Tumble +17, Sense Motive +11, Bluff +10, Jump +18, Use Magic Device +10, Spot +11, Listen +11</p><p>Hit Points:65</p><p>AC: 19</p><p>Fort: +9, Ref: +11, Will: +7.</p><p>Base Attack: +5, Grapple +11</p><p>Attacks: +12 (1d6+6+1d6, 20/x2), +1 Kama of Flame</p><p>or +10/+9 Flurry with Kama and Imp Unarmed attack</p><p></p><p>Gear: +1 Kama of Flame, +2 Bracers of Armor, Ki Straps+1, +4 girdle of giant strength, Wand of Cure Lt. Wounds and (just because I think they're neat) an Immovable Rod. </p><p></p><p>He's not the damage monster I originally envisioned, but he's got all kinds of combat options. He can do all the mean tripping tricks (my fave is the perpetual trip and flank). He can feint and sneak attack or Stun or Paralyze! He can usually count on an opening round of sneak attacks. As soon as I hit 9th level I'll probably pick up Deathblow and REALLY start to give the DM fits!</p><p></p><p>So what do you all think? Any thoughts on future advancement? I'm sure I could have specialized in certains tactics, but I really like the versatility. Of course we've only played one session so far, but he was fun to play.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 1615037, member: 1356"] Thanks everyone for all the great ideas. In the end I wound up fiddling with all sorts of class/feat combos until my eyes were crossed but I came up with a decent character with all kinds of options. I wound up with even better stats because the DM wanted to see the "roll", which in this case was using the E-tools program. I got 18, 17, 16, 15, 15 and 14!! Guess he should have let me keep my original rolls. :D So anyway, here's the character I eventually came up with... Human, Rogue 5 / Fighter 1 / Monk 2 (I went with human for the extra feat) Str 18(22), Dex 18*, Con 16, Int 15, Wis 17*, Cha 14. (Dex and Wis got level bumps) Feats: Imp. Initiative, Combat Expertise, Imp. Feint, Imp. Trip, Stunning Fist, Combat Reflexes, and Freeze the Lifeblood Main Skills: Tumble +17, Sense Motive +11, Bluff +10, Jump +18, Use Magic Device +10, Spot +11, Listen +11 Hit Points:65 AC: 19 Fort: +9, Ref: +11, Will: +7. Base Attack: +5, Grapple +11 Attacks: +12 (1d6+6+1d6, 20/x2), +1 Kama of Flame or +10/+9 Flurry with Kama and Imp Unarmed attack Gear: +1 Kama of Flame, +2 Bracers of Armor, Ki Straps+1, +4 girdle of giant strength, Wand of Cure Lt. Wounds and (just because I think they're neat) an Immovable Rod. He's not the damage monster I originally envisioned, but he's got all kinds of combat options. He can do all the mean tripping tricks (my fave is the perpetual trip and flank). He can feint and sneak attack or Stun or Paralyze! He can usually count on an opening round of sneak attacks. As soon as I hit 9th level I'll probably pick up Deathblow and REALLY start to give the DM fits! So what do you all think? Any thoughts on future advancement? I'm sure I could have specialized in certains tactics, but I really like the versatility. Of course we've only played one session so far, but he was fun to play. [/QUOTE]
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