Looking for an adventure recommendation

Jack99

Adventurer
Greetings,

I am looking for some imput from my fellow ENworlders.

You see, I am currently running a modified Eyes of the Lich Queen as part of my campaign. I really prefer making my own adventures, but with a little baby and an increasingly busy workschedule, I find it hard to be creative enough for every week.

Anyway, point is that I am looking for an adventure (preferably one spanning over several levels) that i can implement after Eyes of the Lich Queen. I assume my players will be around level 9 or 10 when that is done.

So, I would like to hear what you guys can recommend. If its not a WoTC product, it would be preferable if it is possible to purchase in pdf format, as the chances of finding non-Wotc products around here arent big. Its possible, but they dont have much.

Thanks in advance.

Cheers
 

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War of the Burning Sky #5 http://enworld.rpgnow.com/product_info.php?products_id=27879&it=1 is for 9th level characters, each one after that is for two levels high and when they are done should take you to level 20. They are up to #7 currently.

War of the burning sky involves war, sky ships, multination politics, and psionics, so it might be adaptable to eberron.

I haven't read over my copy yet, I'm not sure if the big picture war thing would be hard to mesh up though.
 

These are from the goodman games adventure finder listings for their dungeon crawl classics series

I've heard good things about #12 and 30. #30 is fairly large and supposedly a real killer.


Levels - DDC # - Title - Description:
9-11 #12: The Blackguard's Revenge Wights, wights, and more wights in an undead wave that seems to have no end, supported by mohrgs, their terrible master, and a last chance at redemption down in the crypt...
9-11 #25: Dread Crypt of Srihoz A vampire and his twisted tomb
10 #30: Vault of the Dragon Kings An evil dragon has penetrated the vault of the dragon kings in order to bring about a new age of dragons -- an age that has no place for the likes of man, dwarf or elf
10-12 #4: Bloody Jack's Gold Island peril: fiendish moray eels, deadly barracudas, and giant octopuses, with undead pirates protecting their hoard
10-12 JG1: The Thieves of Fortress Badabaskor Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings!
 

Mmm. . . Return to the Tomb of Horrors. True, you'll have to convert it, though it's worth the hassle.
 
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Here are the 9th and 10th level 3e modules from my personally owned list of pdfs (including free WotC adventures) that I maintain for adventure planning purposes.

Seed of Evil 9
Tower in the Ice 9
Cave of Spiders 9
Tower of Deception 9
Raiders of the High Citadel 9
A Call to Arms 9
Elemental Moon Thrice in Fire 9
War of the Burning Sky Mission to the Monastery of Two Winds 9
Tiger Palace 9-10
Elemental Moon 9-10
Dungeon Interludes Sinking Spire 9-11
Shades of Gray Ice Palace 9-12
Shades of Gray Tower of Acregor 9-12

Horrors of Penance Craving Darkness 10
Valley of Dragons 10
Quirin Campaign Temporal Key 10
Bad Moon Waning 10
The Sea Witch 10
Crumbling Hall of the Frost Giant Jarl 10
Tarus' Banquet 10
Temple of Redcliff 10
Quell the Rising Storm 10
Theatres of Death 10
Jungle Secrets 10
Return to the Temple of the Frog 10
Elemental Moon City of the Drowned Blasphemer 10
Ptolus Adventures Longfingers Guild 10
Adventurer Summoning 10-12
Harvest of Evil 10-12
Ptolus Adventures Dwarvenhearth 10-12
Tarth Moorda 10-13
Shades of Gray Tower of Acregor 10-13
Coils of Set Set's Unholy Vengeance 10-13

So Elemental Moon by Necromancer is a two part module the first for 9th level and the second for 10th level. http://www.rpgnow.com/product_info.php?products_id=24828&it=1
 

Thanks for the help guys. Thats a long list Voadam, any of those you can recommend more than the others?

I have WotBS, but have only scanned (as in read it through very quickly) it, so I am not sure how it will work to implement.
 

Jack99 said:
Thanks for the help guys. Thats a long list Voadam, any of those you can recommend more than the others?

I have WotBS, but have only scanned (as in read it through very quickly) it, so I am not sure how it will work to implement.

Most of them are very short free ones from WotC or elsewhere on the web. Shades of Grey, Coils of Set, and Dungeon Interludes look good, but that is the tail end adventures for adventure paths that start at level 1.

Elemental moons looked neat from my cursory read so you might check that out, though I'd suggest looking over WotB sky first to see if it meshes, because it will continue into other ones.

Ptolus would be a big investment, and the higher level adventures in there are more adventure locales than module types.
 


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