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Looking for an alternate magic system...
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<blockquote data-quote="Geoffrey" data-source="post: 442532" data-attributes="member: 764"><p>I think I might know of just the thing you're looking for:</p><p></p><p><strong>The Elements of Magic</strong> </p><p></p><p><em>The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and usable, is not flexible enough to model the magic users from most fantasy books and movies. Few wizards have ever memorized or prepared a spell, and even fewer forget them immediately afterwards. In the Elements of Magic, each character has only a single spellcasting level, no matter how many types of magic she learns in her career. Each character also has a pool of magic points, keeping their spellcasting abilities balanced, but better modelling the flexibility of most fantasy spellcasters. The Elements of Magic gives characters many times the options of the standard d20 rules. Most divination spells have been converted into skills, expanding on the model of the Scry skill. Most other spells are replaced by spell lists. Instead of learning a fireball spell, for example, a mage could learn the Evoke Area Fire spell list. This list includes spells from 0th to 9th level and each spell can take on the form of a fan, line, cone, cylinder, or sphere burst. Nor is the mage limited to fire evocations – with 20 elements to choose from, she could learn Evoke Area Ice or Lightning, or an even more exotic spell list, such as Evoke Area Lava or Shadow. And this is only one spell list from the Elements of Magic – it would take literally thousands of standard spells to duplicate the effects of the spell lists in this 64 page book.</em></p><p></p><p>It will be published soon by Natural 20 Press. Here's the link: <a href="http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=currentprod&which=elm8a" target="_blank">http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=currentprod&which=elm8a</a></p></blockquote><p></p>
[QUOTE="Geoffrey, post: 442532, member: 764"] I think I might know of just the thing you're looking for: [B]The Elements of Magic[/B] [I]The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and usable, is not flexible enough to model the magic users from most fantasy books and movies. Few wizards have ever memorized or prepared a spell, and even fewer forget them immediately afterwards. In the Elements of Magic, each character has only a single spellcasting level, no matter how many types of magic she learns in her career. Each character also has a pool of magic points, keeping their spellcasting abilities balanced, but better modelling the flexibility of most fantasy spellcasters. The Elements of Magic gives characters many times the options of the standard d20 rules. Most divination spells have been converted into skills, expanding on the model of the Scry skill. Most other spells are replaced by spell lists. Instead of learning a fireball spell, for example, a mage could learn the Evoke Area Fire spell list. This list includes spells from 0th to 9th level and each spell can take on the form of a fan, line, cone, cylinder, or sphere burst. Nor is the mage limited to fire evocations – with 20 elements to choose from, she could learn Evoke Area Ice or Lightning, or an even more exotic spell list, such as Evoke Area Lava or Shadow. And this is only one spell list from the Elements of Magic – it would take literally thousands of standard spells to duplicate the effects of the spell lists in this 64 page book.[/I] It will be published soon by Natural 20 Press. Here's the link: [url]http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=currentprod&which=elm8a[/url] [/QUOTE]
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