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<blockquote data-quote="Pasus Nauran" data-source="post: 2076984" data-attributes="member: 16249"><p>A bit of both actually. Our group had had a few campaigns cut short, and we were tired of always being low level. So we started our characters at 3rd level. My character is a Cloistered Cleric (a non-martial cleric variant from Unearthed Arcana) and Wizard: Abjurer. He's a seeker of knowledge and a cleric by nature (he had a personal religious experience with Pelor that was a literal leap of faith). He's a book worm! Other than Concentration, Spellcraft, and a bit of Heling, his skill are almost entirely in Knowledge and he knows something like 12 languages. I didn't have any trouble with bringing him toward Mystic Theurge (technically he isn't one yet as he's level 6 right now) as learning the arcane arts is an extension of his knowledge-seeking nature. It also helps that in our custom campaign, our mentor and boss is a 14th level Mystic Theurge himself, who work for the church.</p><p></p><p>The key to being a useful on the road to Mystic Theurge (I does hurt being 6th level and only having access to a few 2nd level spells) is taking the <strong>Practised Spellcaster</strong> feat from Complete Arcane or Complete Divine. It allows your spellcasting to be as potent as it should be for your level, despite being 3 levels behind in each class.</p><p></p><p>As for the spellbook idea regarding the character sheet, I'm starting to lean more towards a seperate PDF. I originally preferred the idea of keeping everything together as one, but it's definitely proving to be a big slowdown (the Known Spells/Spellbook sections account for more than half the 10,000 fields on the sheet).</p><p></p><p>Thanks for the ideas.</p></blockquote><p></p>
[QUOTE="Pasus Nauran, post: 2076984, member: 16249"] A bit of both actually. Our group had had a few campaigns cut short, and we were tired of always being low level. So we started our characters at 3rd level. My character is a Cloistered Cleric (a non-martial cleric variant from Unearthed Arcana) and Wizard: Abjurer. He's a seeker of knowledge and a cleric by nature (he had a personal religious experience with Pelor that was a literal leap of faith). He's a book worm! Other than Concentration, Spellcraft, and a bit of Heling, his skill are almost entirely in Knowledge and he knows something like 12 languages. I didn't have any trouble with bringing him toward Mystic Theurge (technically he isn't one yet as he's level 6 right now) as learning the arcane arts is an extension of his knowledge-seeking nature. It also helps that in our custom campaign, our mentor and boss is a 14th level Mystic Theurge himself, who work for the church. The key to being a useful on the road to Mystic Theurge (I does hurt being 6th level and only having access to a few 2nd level spells) is taking the [b]Practised Spellcaster[/b] feat from Complete Arcane or Complete Divine. It allows your spellcasting to be as potent as it should be for your level, despite being 3 levels behind in each class. As for the spellbook idea regarding the character sheet, I'm starting to lean more towards a seperate PDF. I originally preferred the idea of keeping everything together as one, but it's definitely proving to be a big slowdown (the Known Spells/Spellbook sections account for more than half the 10,000 fields on the sheet). Thanks for the ideas. [/QUOTE]
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