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<blockquote data-quote="Cruentus" data-source="post: 9596925" data-attributes="member: 7034645"><p>Check out Beyond the Wall and Other Adventures by Flatland Games</p><p></p><p>Fighter d10, Rogue d8, Mage d6</p><p>Built to 10th level, iirc</p><p>Each Playbook* has own xp chart (but each class* also has a one/two page description)</p><p>D20 resolution, can be 5 save, or 3 save mechanics</p><p>Spells are different - ‘cantrips’ are cast on DC, and can be reused if passed. ‘Spells ‘ are things like fireball, but are leveled, and take a long time to cast. Rituals are in between. Different casters have different access to cantrips, rituals, and spells.</p><p>Vanilla setting, which is built out on chargen using Playbooks</p><p></p><p>Playbooks are your ‘character concept’. So things like Witch’s Prentice, Young Woodsman, Would be Knight (there are dozens). Then the class will sometimes combine fighter and rogue, or rogue and mage (mages are spellcasters, including healing, there is no separate cleric). </p><p></p><p>You roll on your Playbook to create stats, skills, spells, abilities, connections to your starting village, connections with other players. Everything you need is in the core book. </p><p></p><p>I really like the system, it’s simple, OSR ish, with some modernisms thrown in (ascending AC), but keeping the power level low ish, and reining in magic, etc. I think that Flatland Games has free downloads of some of their Playbooks so you can see what they look like.</p><p></p><p>They each work on their own XP chart, but if you’re using Milestone, it shouldn’t change much, they’re all pretty close together.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9596925, member: 7034645"] Check out Beyond the Wall and Other Adventures by Flatland Games Fighter d10, Rogue d8, Mage d6 Built to 10th level, iirc Each Playbook* has own xp chart (but each class* also has a one/two page description) D20 resolution, can be 5 save, or 3 save mechanics Spells are different - ‘cantrips’ are cast on DC, and can be reused if passed. ‘Spells ‘ are things like fireball, but are leveled, and take a long time to cast. Rituals are in between. Different casters have different access to cantrips, rituals, and spells. Vanilla setting, which is built out on chargen using Playbooks Playbooks are your ‘character concept’. So things like Witch’s Prentice, Young Woodsman, Would be Knight (there are dozens). Then the class will sometimes combine fighter and rogue, or rogue and mage (mages are spellcasters, including healing, there is no separate cleric). You roll on your Playbook to create stats, skills, spells, abilities, connections to your starting village, connections with other players. Everything you need is in the core book. I really like the system, it’s simple, OSR ish, with some modernisms thrown in (ascending AC), but keeping the power level low ish, and reining in magic, etc. I think that Flatland Games has free downloads of some of their Playbooks so you can see what they look like. They each work on their own XP chart, but if you’re using Milestone, it shouldn’t change much, they’re all pretty close together. [/QUOTE]
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