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Looking for Articles about Third Party D&D creators Impacted by OGL not being available for 4th Edition D&D Released
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<blockquote data-quote="humble minion" data-source="post: 8864008" data-attributes="member: 5948"><p>Without having crunched any numbers, I suspect there's a vastly greater amount of material available for 5th ed than there was in the d20 glut. Stable and routine markets for electronic products, the rise of the crowdfunding economy, accessible PoD, and DMsGuild's art licencing policy have vastly lowered the cost barriers to entry in the market. A brand new publisher can whip something up in their spare time as a labor of love, and not have to come up with funds ahead of time to pay for printing, art etc, and then try to work out a way to get in contact with distributors and publishers, and then convince jaded game shops to physically stock the thing.</p><p></p><p>There's no equivalent, these days, of the game shops stuck with shelves upon shelves of low-quality d20 shovelware and heartbreakers that are money losers. That was where the real problems with the d20 glut came home to roost. It costs almost nothing for DMSGuild or DTRPG to add new products to inventory, or keep them permanently available once they're there. And while I suspect a lot of it has very low sales, and I know as a fact it's of widely varying quality, an unsuccessful modern 3pp publication just sits in DTRPGs archive, rather than gathering dust and taking up space for years on a game store's shelf. The failure percentage is, I suspect, similar, but not as visible now.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8864008, member: 5948"] Without having crunched any numbers, I suspect there's a vastly greater amount of material available for 5th ed than there was in the d20 glut. Stable and routine markets for electronic products, the rise of the crowdfunding economy, accessible PoD, and DMsGuild's art licencing policy have vastly lowered the cost barriers to entry in the market. A brand new publisher can whip something up in their spare time as a labor of love, and not have to come up with funds ahead of time to pay for printing, art etc, and then try to work out a way to get in contact with distributors and publishers, and then convince jaded game shops to physically stock the thing. There's no equivalent, these days, of the game shops stuck with shelves upon shelves of low-quality d20 shovelware and heartbreakers that are money losers. That was where the real problems with the d20 glut came home to roost. It costs almost nothing for DMSGuild or DTRPG to add new products to inventory, or keep them permanently available once they're there. And while I suspect a lot of it has very low sales, and I know as a fact it's of widely varying quality, an unsuccessful modern 3pp publication just sits in DTRPGs archive, rather than gathering dust and taking up space for years on a game store's shelf. The failure percentage is, I suspect, similar, but not as visible now. [/QUOTE]
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