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<blockquote data-quote="vulcan_idic" data-source="post: 2668238" data-attributes="member: 19615"><p>OK, so I just got back from the gym - always a good time and place to kick around new ideas, and my concepts have gelled a bit more.</p><p></p><p>Caster: I've pretty much scrapped the idea of the druidic caster because I like the Sor/Wiz spell variety better, plus I've really been wanting to play a wizard lately. The only think that stinks about them is only being able to memorize four spells a level max, which isn't much. I would much rather have the potential to know a huge variety of spells I can prepare though than beable to have a limited repetoire more often, so wizard it is. I want to be able to cast as many spells with the [Water] descriptor as I can to make the best use of my racial tendency, but I also don't want to be a one trick pony. [Force] spells I've always liked, and I've recently realized the utility in the Color Spray, Prismatic Wall type series. Aside from that I'd rather have good multi purpose utility spells - i.e. Grease which can come in handy in any number of situations - than directly damaging spells. Questions though... I'd like to trade out my Familiar and the Scribe Scrolls feat (the ink runs badly in water) UA style - what do you think would be fair to get in return? As far as that goes, what does a wizard who spends a lot of time in and around water use as a spellbook to avoid running ink or water damaged pages?</p><p></p><p>Melee: This gentleman starts as a regular infantryman in the Aventi armed forces, but after proving his greater than average skills (Fighter levels (rather than Warrior levels) maybe like 4) and the direction of his aptitudes, they pick him for special ops training. He doesn't really have Imperial Guard/Knight of the Pearl type aptitudes, so he gets a different special ops training (i.e. Monk levels) that more suits his aptitudes.</p><p></p><p>The types of characters I prefer to play are the ones that don't neccesarily shine themselves dealing mad damage, but act as force multipliers enabling others to shine better - i.e. making sure the rogue gets to add SA damage as much as possible, helping the fighter make the most of his martial abilities (maybe by casting the aforementioned Grease behind the NPC he's about to bull rush), etc.</p><p></p><p>Thanks for listening!! Talking things out helps me refine my nebulous general ideas into a more concrete character that I really want to play.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2668238, member: 19615"] OK, so I just got back from the gym - always a good time and place to kick around new ideas, and my concepts have gelled a bit more. Caster: I've pretty much scrapped the idea of the druidic caster because I like the Sor/Wiz spell variety better, plus I've really been wanting to play a wizard lately. The only think that stinks about them is only being able to memorize four spells a level max, which isn't much. I would much rather have the potential to know a huge variety of spells I can prepare though than beable to have a limited repetoire more often, so wizard it is. I want to be able to cast as many spells with the [Water] descriptor as I can to make the best use of my racial tendency, but I also don't want to be a one trick pony. [Force] spells I've always liked, and I've recently realized the utility in the Color Spray, Prismatic Wall type series. Aside from that I'd rather have good multi purpose utility spells - i.e. Grease which can come in handy in any number of situations - than directly damaging spells. Questions though... I'd like to trade out my Familiar and the Scribe Scrolls feat (the ink runs badly in water) UA style - what do you think would be fair to get in return? As far as that goes, what does a wizard who spends a lot of time in and around water use as a spellbook to avoid running ink or water damaged pages? Melee: This gentleman starts as a regular infantryman in the Aventi armed forces, but after proving his greater than average skills (Fighter levels (rather than Warrior levels) maybe like 4) and the direction of his aptitudes, they pick him for special ops training. He doesn't really have Imperial Guard/Knight of the Pearl type aptitudes, so he gets a different special ops training (i.e. Monk levels) that more suits his aptitudes. The types of characters I prefer to play are the ones that don't neccesarily shine themselves dealing mad damage, but act as force multipliers enabling others to shine better - i.e. making sure the rogue gets to add SA damage as much as possible, helping the fighter make the most of his martial abilities (maybe by casting the aforementioned Grease behind the NPC he's about to bull rush), etc. Thanks for listening!! Talking things out helps me refine my nebulous general ideas into a more concrete character that I really want to play. [/QUOTE]
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