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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1552452" data-attributes="member: 710"><p>I did a betrayal scenario last week, but I don`t know if anything I did then will be possible for your scenario.</p><p></p><p>It is a AU/Diamond Throne campaign. </p><p>The groups Giant, an inspector of the Diamond Throne, received a letter that inspectors are requested to investigate in a village called Riverstone, in the Jasanpadur mountains. The rumor is that a local cult kills a innocent kid every 5 years that is supposed to be soulless. </p><p></p><p>Well, when the humans arrive, they will meet another inspector (who arrives a bit later). This inspector does help them in finding some clues they oversaw the first time. But her real background is that she is part of another cult, that wants the child for its own devious schemes. She is able to find the kid (which was entirely randomly deterimined by me - there could have been several different outcomes), while the characters are investigating the attack on a nearby village. She tells members of the cult who the kid is, but the Giant inspector recognices something wrong with her, and begins to investigate. They don`t find anything, until their enemies move and try to get to the kid. (And directly wander into the trap that was originally made for the traitor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> )</p><p>(The characters were unaware to prove the inspectors betrayal, but she will be judged - and the plans of her cult were foiled, at least this time.)</p><p></p><p>So basic idea is: Find a way that the group might find the help of the traitor useful, and than he must call his evil allies to move. Maybe the characters must retrieve a certain item (or steal it) from one of the 2 organizations. Right after they did so, the traitor calls his allies and they attack to get the item. Or the traitor steals it in the night.</p><p></p><p>I think the scenario is the best if the party knows the traitor, and though it has no proof, the traitors plans are foiled. (This gives the oppertunity for a recurring villain, without letting the player feel they failed...)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1552452, member: 710"] I did a betrayal scenario last week, but I don`t know if anything I did then will be possible for your scenario. It is a AU/Diamond Throne campaign. The groups Giant, an inspector of the Diamond Throne, received a letter that inspectors are requested to investigate in a village called Riverstone, in the Jasanpadur mountains. The rumor is that a local cult kills a innocent kid every 5 years that is supposed to be soulless. Well, when the humans arrive, they will meet another inspector (who arrives a bit later). This inspector does help them in finding some clues they oversaw the first time. But her real background is that she is part of another cult, that wants the child for its own devious schemes. She is able to find the kid (which was entirely randomly deterimined by me - there could have been several different outcomes), while the characters are investigating the attack on a nearby village. She tells members of the cult who the kid is, but the Giant inspector recognices something wrong with her, and begins to investigate. They don`t find anything, until their enemies move and try to get to the kid. (And directly wander into the trap that was originally made for the traitor :-) ) (The characters were unaware to prove the inspectors betrayal, but she will be judged - and the plans of her cult were foiled, at least this time.) So basic idea is: Find a way that the group might find the help of the traitor useful, and than he must call his evil allies to move. Maybe the characters must retrieve a certain item (or steal it) from one of the 2 organizations. Right after they did so, the traitor calls his allies and they attack to get the item. Or the traitor steals it in the night. I think the scenario is the best if the party knows the traitor, and though it has no proof, the traitors plans are foiled. (This gives the oppertunity for a recurring villain, without letting the player feel they failed...) Mustrum Ridcully [/QUOTE]
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